Originally posted by DrSpike
Did you read the post at all? Yes, any concept at all (including real-world concepts) can theoretically be turned implemented well in the game. However, the point is that just because something is realistic it doesn't mean it will necessarily work well in civ.
From the list above I'd highlight the country splits as being very hard, perhaps impossible, to implement in a way that improves gameplay. There are many other examples from across the games and from threads such as this one.
So, in conclusion, I was right.
Did you read the post at all? Yes, any concept at all (including real-world concepts) can theoretically be turned implemented well in the game. However, the point is that just because something is realistic it doesn't mean it will necessarily work well in civ.
From the list above I'd highlight the country splits as being very hard, perhaps impossible, to implement in a way that improves gameplay. There are many other examples from across the games and from threads such as this one.
So, in conclusion, I was right.


Comment