The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Here we have a defender we will likely take out in 1 hit. And even if that first hit does no damage at all, which is very unlikely, the 2nd hit will still probably win. The odds of taking the city are thus overwhelming. It thus becomes a question of conserving units, and since your mosts valuable unit (the medic) is also the weakest in combat, it is entirely logical to attack with him last. The other 3 units are a matter of which one you value most, based on the rest of the game.
An interesting question is: In a situation where odds of winning are not very high, what gives the best chance? Strong unit first, then mob up with weak, or the other way around?
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