When you run a custom game and select particular victory conditions, is the AI smart enough to pursue them?
For example, say I turn off everything but Conquest. To win a conquest victory, you need to be pretty aggressive from the start in order to eliminate everybody by 2050, especially on a big map with lots of civs.
Does the AI adapt its strategy and become more aggressive in this case? Or is it business as usual for them?
For example, say I turn off everything but Conquest. To win a conquest victory, you need to be pretty aggressive from the start in order to eliminate everybody by 2050, especially on a big map with lots of civs.
Does the AI adapt its strategy and become more aggressive in this case? Or is it business as usual for them?
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