Hi all,
I just have a question about spy in Civ4 (sorry if this has been discussed somewhere b4): how to prevent or minimize spy sabotage.
In my game (Warlords), i have only one oil well and it is sabotaged very regularly. I have 3 spies staying around the tile, but they could not do anything: did not tell me if a spy is coming, or nationality of spy after the "incident".
I guess it's a nice trick of AI. It does hurt! My millitary production is constantly disrupted (moterized, air, sea units).
So far, the only counter measure I have is stationing a group of 7 workers on the tile. Still 1 turn disruption.
Is there any I can do? The most annoying part is I don't know who sends the spy (I don't want to kill the wrong guy ).
Any suggestions? Thanks
I just have a question about spy in Civ4 (sorry if this has been discussed somewhere b4): how to prevent or minimize spy sabotage.
In my game (Warlords), i have only one oil well and it is sabotaged very regularly. I have 3 spies staying around the tile, but they could not do anything: did not tell me if a spy is coming, or nationality of spy after the "incident".
I guess it's a nice trick of AI. It does hurt! My millitary production is constantly disrupted (moterized, air, sea units).
So far, the only counter measure I have is stationing a group of 7 workers on the tile. Still 1 turn disruption.
Is there any I can do? The most annoying part is I don't know who sends the spy (I don't want to kill the wrong guy ).
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Any suggestions? Thanks
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