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  • Inflation

    Well....I've got a problem with the inflation. For me the most important thing is to have a very good economical, cultural and technological structure...These are the most important facts for me. So what I am trying to do is to minimaze the inflation. In real life inflation means the depreciation of paper-money by the emission of too much money over the real needs of production and the transportation of goods or, another thing, by minimize the production unexpectatly. So in conclusion the state cannot be able to handle the industry.It is connected to the expenses of a state which are unproductive. So the fact is that the inflation in the game doesn't resembles with real life....I tried and I tried but the inflation keeps risin' and risin', now it'a about 95%(that means more than desastrous). In a country the inflation rate must be 0%. But in Romania for example is 6.5%, in Turkei 9%. In other countries like China the inflation is below 0 because first thing it'a a socialist state and in socialists states inflation doesn't exist (inflation is for the economical crisis and in capitalist countries) and the work there is very cheap so huge prodution but they don't invest too much money in industry so they are able to manipulate production. So in conclusion economy is the most important for not what I said before so I need a help with this f**king inflation. I know it'a a hard question but try to answer it plssssss.......
    xxx xxx

  • #2
    In Civ4 inflation is the general rise in costs involved in your empire. The rate is the same every game (given the same game speed). You can NOT do anything about inflation. Feel free to adjust the costs that inflation affects (through civics, army size, etc.). The bottom line is that you want greater income than expenses.

    They are NOT based on real life economic inflation which varies due to societal conditions, supply & demand. It would not be appropriate for a mechanized infantry unit in the 20th century to cost no more in upkeep than an archer unit near the beginning of the game.

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    • #3
      You should see the inflation percentage given in the game as the TOTAL inflation you have had since you started. That 95% inflation isn't on a per-turn basis, but your total inflation since the start of the game.

      95% over 6000 years is not so bad

      Anyway, I don't think you can do anything about it. It's a fixed game mechanic, afaik.

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      • #4
        Inflation

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        • #5
          Originally posted by Kuciwalker
          Inflation
          It's listed in the expenses column of your F2.

          You have your basic expenses (units, civics, maintenance), and the total of that is affected by your inflation. E.g., expenses of 200 x 75% inflation = 150 inflation expense. Results in total expenses of 350.

          Some people just don't explore the game enough! Though I don't know what _I_ am missing, of course.

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          • #6
            I never look at that menu...

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            • #7
              The F buttons can bring up different screens? wow.



              actually though, I don't use the F2 screen for much, actually not at all. Should I? I rarely use the f1 screen except to rapidly change production in cities.

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              • #8
                I use F2 to compare research/finance figures before & after civics changes on occasion, for curiosity's sake. Sometimes I find a civics change was a marginal (or worse) idea.

                If I have alot of cities (huge maps), I may check F1 and sort by commerce for academy placement or by production. Also good to check happiness/war-weariness or health problems.

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                • #9
                  ahh yes I use F1 for that as well. I always forget to check my civics effects. I should use F2 for that. It's be better if I didn't have the anarchy. I always forget to check when I come out of anarchy.

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                  • #10
                    Re F2 and civics effects, I must write the figures down because there is no way I would remember them after multiple turns. Having that slip of paper in front of me helps me remember to check after the anarchy.

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                    • #11
                      Re: Inflation

                      Originally posted by serban_spirescu
                      In a country the inflation rate must be 0%.
                      This is not correct. A low positive and expected inflation rate (i.e. 1-2 percent) is not a bad thing. On the contrary, it allows for real economic (GDP) growth and prevents a drift towards deflation, which can be far worse than low inflation.

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