It seems to me that most people think Protective is underpowered except in very few, specific circumstances (e.g. having a member of a team MP game be Pro). Would returning Pro to Drill I and II make it too powerful, or balance it correctly?
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Should Protective return to its original form?
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Gotta ask. If I gift a unit to someone, and the unit has trait specific promotion, does the unit keep the promotion? And, if I get a gift, a normal unit, will it get the promotion? If I ad a unit on worldbuilder, they get the promotion...I've allways wanted to play "Russ Meyer's Civilization"
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Would returning Pro to Drill I and II make it too powerful, or balance it correctly?LandMasses Version 3 Now Available since 18/05/2008.
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That would be good. After all, city protection series are too narrow niched and generally quite weak.
Drill I & II provide 1-2 first strikes, which are moderate in power, even weaker than Combat I when applying them to same type of units fighting against each other. Even up to Drill IV, a total of 3-6 first strikes are very close in powor to Combat I - III.
And first strikes are quite easy to negate. Horse archers and knights immune to them completely, and other mounted, armored, and helicopter units can assign Flanking I & II to gain that immunity.
In all, even if Pro trait grants Drill I & II, it would not be stronger than Agg trait.
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