Reading Tattilla's thread "learn by doing" inspired me to post this. A couple days ago I was thinking about Civ's research system. You choose what advancements you want to get the desired outcome.
Coming from a Research and Development background myself I thought this was an interesting way to handle technical progress. But it's somewhat unrealistic. In R&D you spend a lot of time going down paths that ultimately lead to no where and bear no fruit. Sometimes you get lucky and create something great by accident.
I was wondering if this sort of random research pattern would make sense in Civ. As a player, you would only choose a broad category of research. The more you put behind research, the more likely you'll get an advancement. But no guaranteed timeline, and no way to direct the exact technology that would be reaearched.
Would this be an interesting modification? Would players not like the element of randomness involved in the tech tree?
Just some passing thoughts I had. One day I might be inspired to mod Civ IV and this was just a crazy idea I came up with.
Coming from a Research and Development background myself I thought this was an interesting way to handle technical progress. But it's somewhat unrealistic. In R&D you spend a lot of time going down paths that ultimately lead to no where and bear no fruit. Sometimes you get lucky and create something great by accident.
I was wondering if this sort of random research pattern would make sense in Civ. As a player, you would only choose a broad category of research. The more you put behind research, the more likely you'll get an advancement. But no guaranteed timeline, and no way to direct the exact technology that would be reaearched.
Would this be an interesting modification? Would players not like the element of randomness involved in the tech tree?
Just some passing thoughts I had. One day I might be inspired to mod Civ IV and this was just a crazy idea I came up with.
Comment