But I think there was no withdrawal agreement. Granted, SMAC was the first game to do borders properly.
Actually, I'm sure I remember having the AI's tell me to pull out of their city radii. The CtP system you've described sounds like an exact copy of the Civ2 mechanism.
I don't really remember that part (wasn't it just a single mission for one of the units?), but Civ4's religion is leaps and bounds beyond that. There weren't even specific "religions" per se, were there? Just a flag to say whether a city was giving part of its income to another civ.
Civ4, itself, is way ahead of CtP. I'm not trying to say otherwise, I'm trying to show which Civ4 concepts are similar to / inspired by CtP. Yes, the CtP system was an on/off flag, and a mission of a specific unit. Though actually the unit had more missions.
That's my point, there wasn't "religion" in CtP, there were a few special unit missions. The mechanics of the Civ4 religion have nothing to do with those of CtP, except the fairly trivial matter of both involving units.
There may or may not be a link, but it is similar - terrain improvements that become better over time. What they represent is irrelevant, it's the idea of their growth/evolution that is.
No, it's completely different. In CtP it was just improving production/commerce/food with tech, just like with city buildings and such. In Civ4 one improvement takes a fixed amount of time to reach the next level and does so independent of tech.
Okay, but roads never excluded any other improvement, so you just spammed them everywhere. CtP's trading posts were a real terrain improvement, as in they couldn't coexist with others.
I know. I still don't see how this remarks any real innovation over the Civ formula. And SMAC had Solar Collectors/Echelon Mirrors.
SMAC had artillery. Which functioned rather differently.
SMAC had artillery AND bombardment. Arty could attack up to 2 tiles away. And it worked exactly as you've described CtP, except I don't recall if they had range in CtP2.
I think everyone had figured out that was a good idea given the MM involved in base support.
Oh, another CtP-ish thing in Civ4. Specialists. I know they were around since Civ1, but the Civ4 version is much more interesting and advanced. In that way, it's similar to CtP, where you had different sorts of specialists similar to those in Civ4 - Merchants and Engineers, for example.
You had different sorts of specialists in Civ1 too. And Civ3 had the funny policemen, I forget what they're called.
Something I miss from CtP are missiles that can be carried by subs or bombers...
Like in Civ2? Bombers couldn't carry missiles, but I'm pretty sure you could trivially mod it in.
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