Last night, (playing v2.08 with Blake's improved DLL in custom Assets) - I got Egypt to capitulate AND give me a city in exchange for peace.
There is a bug in the vassal state land area calculations (I think, I could just be missing something)
The calculation occurred BEFORE I was awarded ownership of the city, even though it was a single transaction. This meant that Egypt was immediately down to 12% of original land area as of the capitulation, and in a few turns rejected vassal hood.
(The reason it dropped all the way to 12% was the capital was an island city with 3 or so squares of land, and the extorted city had a fair culture area around it).
Can anyone else confirm wacky math like this?
Can anyone think of another reason?
Can anyone confirm that this is intended behavior?
A related but unimportant to the discussion at hand question: Is the length of time from vassal release conditions being met until the vassal is released hard coded or based on some other factors?
Thanks
Kevin
There is a bug in the vassal state land area calculations (I think, I could just be missing something)
The calculation occurred BEFORE I was awarded ownership of the city, even though it was a single transaction. This meant that Egypt was immediately down to 12% of original land area as of the capitulation, and in a few turns rejected vassal hood.
(The reason it dropped all the way to 12% was the capital was an island city with 3 or so squares of land, and the extorted city had a fair culture area around it).
Can anyone else confirm wacky math like this?
Can anyone think of another reason?
Can anyone confirm that this is intended behavior?
A related but unimportant to the discussion at hand question: Is the length of time from vassal release conditions being met until the vassal is released hard coded or based on some other factors?
Thanks
Kevin
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