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Vassal Bug? Land Area Calculation

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  • Vassal Bug? Land Area Calculation

    Last night, (playing v2.08 with Blake's improved DLL in custom Assets) - I got Egypt to capitulate AND give me a city in exchange for peace.

    There is a bug in the vassal state land area calculations (I think, I could just be missing something)

    The calculation occurred BEFORE I was awarded ownership of the city, even though it was a single transaction. This meant that Egypt was immediately down to 12% of original land area as of the capitulation, and in a few turns rejected vassal hood.

    (The reason it dropped all the way to 12% was the capital was an island city with 3 or so squares of land, and the extorted city had a fair culture area around it).

    Can anyone else confirm wacky math like this?
    Can anyone think of another reason?
    Can anyone confirm that this is intended behavior?

    A related but unimportant to the discussion at hand question: Is the length of time from vassal release conditions being met until the vassal is released hard coded or based on some other factors?

    Thanks

    Kevin
    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

  • #2
    It is very rare to be given a city and capitulation, especially a city that affects the land area so much, but yes it does defeat the purpose of th vassalage for it to allow the quick cancelation of vassalage and I would call it a bug that should be fixed, even though your situation was a 1 in a million I think. The land calculation should be after the deal is finalised to avoid that situation.

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    • #3
      I thought vassalage was cancelled if your vassal grew too big? So this only extends the vassalage, doesn't it?

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      • #4
        No, a vassal can back out of the agreement if their land area decreases to 50% of its size when the agreement was made - if you fail to protect them.
        LandMasses Version 3 Now Available since 18/05/2008.

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