I think many of us have moved the settler from their original starting position in order to get a better one. One simple objectuve that is often considered is moving to a nearby plains hill to acquire a value extra hammer in the city square. I thought it would be interesting to consider how long we might spend wandering around before the delay in founding the city costs more than the benefit gained.
The comments here are based on epic speed so times for other speeds should be adjusted accordingly. Since this is largely a theoretical discussion, I would also add that the considerations here are more designed around a civ with Hunting as a starting tech which allows for the scout to give valuable support in this early search.
My approach has been to consider the value we have at start up which comprises surplus food, hammers and commerce. I will also work on the principle that we are trying to optimise growth in our civ and that, at this stage in the game, a 1.5% growth rate might be considered satisfactory.
Food, hammers and commerce will all be converted into a “gold” value at the following rates
1f=2h=3c=3g.
Let’s also ignore the question of what other resources are there in the city site. This factor is just too variable to make any meaningful analysis but it goes without saying that you would have to consider this. Switching from a city fat-cross with corn/gold/ivory/rivers/floodplains/forest to one with desert/incense is plainly nonsensical but I will leave it to the reader to judge those issues themselves.
Let’s suppose we start with a basic city tile (2/1/1) and assume that the other tile we can work is 2/1/0. From the start the city is generating +2 food, 2 production, and 9 commerce for a total value of 18 gpt (2f+2h+9c=6g+3g+9g=18g)
The “alternative” site plains hill and also provides a 2/1/0 tile to start with. The value of this starting position is 19.5 representing an 8.3% increase on our first option. If we can found this city within 5 turns of the original start we will have created an average return over our optional start of 1.5% p.a. If it takes longer than 5 turns we are not getting enough to justify the move.
If the “improved site” is more dramatically enhanced 2/2/9 to 3/2/14 (settle plains hill with wine by river/work oasis tile/financial civ), then you can spend 24 turns to get here!!! - But I am not recommending this sort of delay since your settler will certainly become food for the wild beasts if you spend that long settling. But it does indicate that delaying for longer periods can be justified.
The comments here are based on epic speed so times for other speeds should be adjusted accordingly. Since this is largely a theoretical discussion, I would also add that the considerations here are more designed around a civ with Hunting as a starting tech which allows for the scout to give valuable support in this early search.
My approach has been to consider the value we have at start up which comprises surplus food, hammers and commerce. I will also work on the principle that we are trying to optimise growth in our civ and that, at this stage in the game, a 1.5% growth rate might be considered satisfactory.
Food, hammers and commerce will all be converted into a “gold” value at the following rates
1f=2h=3c=3g.
Let’s also ignore the question of what other resources are there in the city site. This factor is just too variable to make any meaningful analysis but it goes without saying that you would have to consider this. Switching from a city fat-cross with corn/gold/ivory/rivers/floodplains/forest to one with desert/incense is plainly nonsensical but I will leave it to the reader to judge those issues themselves.
Let’s suppose we start with a basic city tile (2/1/1) and assume that the other tile we can work is 2/1/0. From the start the city is generating +2 food, 2 production, and 9 commerce for a total value of 18 gpt (2f+2h+9c=6g+3g+9g=18g)
The “alternative” site plains hill and also provides a 2/1/0 tile to start with. The value of this starting position is 19.5 representing an 8.3% increase on our first option. If we can found this city within 5 turns of the original start we will have created an average return over our optional start of 1.5% p.a. If it takes longer than 5 turns we are not getting enough to justify the move.
If the “improved site” is more dramatically enhanced 2/2/9 to 3/2/14 (settle plains hill with wine by river/work oasis tile/financial civ), then you can spend 24 turns to get here!!! - But I am not recommending this sort of delay since your settler will certainly become food for the wild beasts if you spend that long settling. But it does indicate that delaying for longer periods can be justified.
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