I play Civ by letting the RNG have as much control as possible for the game start.
This leads me to have very few opportunities to run a really good SE. I have done it a few times, but it's pretty rare.
This leads me to have very few opportunities to run a really good SE. I have done it a few times, but it's pretty rare.
). I switched to Representation in the early going in this game, and I had a city with about 7 floodplains, lots of grassland and a corn source that was already dedicated as a great person pump. Because of distances, cities (I had 4 at this point) and units (I'm prepping units to take out the Incas) I was down to 50% science. I didn't really notice anything until I turned off the science specialists in my capital after I got the great scientist and built the library. One science specialist there shaved 3 turns off Code of Laws! ONE SPECIALIST! 4 scientists (two in the capital and two in the GP city, both of which had libaries) had CoL down to a 24 turn research process!
. Altough it's not strictly a specialist based economy.... more of a specialist boosted economy.
I'd rather keep my wars short and effective so I don't suffer to much war weariness.
Comment