ships going up rivers? I don't think so.
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Are rivers to simple?
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Originally posted by Xentropy
Hmm, I usually play on Fractal maps and find rivers to be quite plentiful and long most of the time. You get the occassional 1-2 tile long river (usually one that stops frustratingly short of entering a desert), but many very long rivers, sometimes which connect two or three civilizations, even.
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What is a realistic river, really? There are so many different types, it'd be hard to code them into the map generator.
I'd just like to see a wide variety of different lengths. But what I'd really like to see in future installments of civ is elevation. I'd like to see rivers orginate from peaks (or lakes) and drain to seas and oceans (or a lake). And perhaps in some rare cases have them drain to a basin (desert). Though those types of rivers are generally small, but we have them in Nevada.
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A three-tiered river system might be a bit too complex--notice how Civ3 had a three-tiered sea system, and in CIV they chose to simplify it back to two tiers. Let's just go with the small and medium river types and forget the super-big ones.Those who live by the sword...get shot by those who live by the gun.
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Makes things too complicated. And bridge-building etc. is for tactical, not strategic games. Bridges are too small for a Civ-style map.THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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