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What unit do you build first?

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  • #16
    Originally posted by couerdelion
    Making them cheaper seems to me to swing the balance too heavily in favour of the AGG-style game – and it is already biased towards that anyway.




    I usually build a Warrior first - unless I have the ability to build a scout first - if so scout then warrior.
    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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    • #17
      Originally posted by Diadem
      If you like empire building and researching there's no reason to play marathon. Marathon is for people who like units.
      this is not true.
      I usually play marathon (even a more extreme personal version with research-needs doubled once more) but I am not a unit-monger.

      The thing I just love about marathon is, that the game doesn't change every few minutes. In Marathon you are able to exploit a tech I discover (or trade) properly - in any other game you really don't care for units that are outdated easily (musketman f.e.).

      In my games, you really have to think hard about your research, but you can rip the prices from your technologies even more...

      ...BTW - I rarely have half the amount of troops the computer AI has... therefore, no, I am not a unit-lover...

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      • #18
        It depends on who I'm playing. For instance,

        If it's an agriculture/wheel guy with war charoits as his UU, I build a worker and research husbandry to find those horses. Haing a standard "It start this way every time" solution is a good way to lose the startup scenario.

        With India, for instance, I never start with a worker, but with a warrior and a settler. Buy the time those are out, I'm ready to start cultivating my land.

        Starting position also determines the starting unit. Stone, gold or silver demands mining/masonry, but if they're 2 or 3 techs away you'll have plenty of time to build that worker later when he'll be of some use.

        In one game, I started with stonehenge because my warrior found 3 very good huts (two warriors and an experience hut) within 4-5 moves of the capital. First one was in city radius (warrior) but with absolutely NO nearby resources. My first worker popped 1 turn after I got BW and some Bronze in my starting fat cross (also horses, which I suppose is the reason it was so barren to start with).

        I answered worked, but that's usually the case though.

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