I’ve got a game running at the moment and I am on the verge of acquiring Democracy. Now I had always intended to run Emancipation and Universal Suffrage but I’ve never really been wholly bought over by the idea of taking the 3-5 turn hit for anarchy just to get rapid growth of cottages, a little extra production and the strategic ability to rush buy buildings – perhaps the fact that Kremlin is just a few turns away has clouded my judgment because it seems now a bit of a waste to have built it.
The rush buy ability is something that seems to have its primary use in getting newly captured cities up and running but if I can run slavery, I can use that also.
The alternative would be Representation and Farms. I not only get a healthy science boost but also a few extra GPs. By contrast, a late-game cottage spam would need to wait 35 turns (53 on Epic speed) before the full benefit of the cottage was acquired. Up to that time, a village gives a mere 4gpt and for 15 of those turns your getting 2gpt or less. Let’s assume the scientist is appointed after 10 turns so the difference in value is (I’ll equate commerce/beakers to gold
Turns 1-5: Cottage +1gpt -> 5g
Turns 6-10 Hamlet +2gpt -> 10g
Turns 11-15 Hamlet-Scientist -4gpt -> -20g
Turns 16-35 Village-Scientist -2gpt -> -40g
Turns 35+ Town – Scientist +1gpt.
If we also value GPP at 1g each and hammers as 1.5g. So here’s the additional scientist benefit if better than the USuff town. If we value GPP at a mere 0.5g each (ie allowing for “wasted” GPP), then the value of the GPP is the same as that of the hammers. All we need now is to add the additional GPP up to the time of the cottage growing to a town = 25 x 3GPP = 37.5g
So by turn 35, the town strategy is in deficit by 82.5g and recovers this by 1gpt. Another 83 turns are needed to make the town pay off more in aggregate, or 118 turns in total. Even this ignores the discounting effect which argues that earlier benefits are greater than later ones.
There are two other factors that I can think of which I have not taking into account here
1) If your cities are “too” large, they may lose food to unhealthiness
2) Towns gain +1h from a golden age (and +1g if they are not next to a river)
If health is not a problem and golden ages are rare, I would be inclined towards the Slavery/Rep route/Biology farms route
The rush buy ability is something that seems to have its primary use in getting newly captured cities up and running but if I can run slavery, I can use that also.
The alternative would be Representation and Farms. I not only get a healthy science boost but also a few extra GPs. By contrast, a late-game cottage spam would need to wait 35 turns (53 on Epic speed) before the full benefit of the cottage was acquired. Up to that time, a village gives a mere 4gpt and for 15 of those turns your getting 2gpt or less. Let’s assume the scientist is appointed after 10 turns so the difference in value is (I’ll equate commerce/beakers to gold
Turns 1-5: Cottage +1gpt -> 5g
Turns 6-10 Hamlet +2gpt -> 10g
Turns 11-15 Hamlet-Scientist -4gpt -> -20g
Turns 16-35 Village-Scientist -2gpt -> -40g
Turns 35+ Town – Scientist +1gpt.
If we also value GPP at 1g each and hammers as 1.5g. So here’s the additional scientist benefit if better than the USuff town. If we value GPP at a mere 0.5g each (ie allowing for “wasted” GPP), then the value of the GPP is the same as that of the hammers. All we need now is to add the additional GPP up to the time of the cottage growing to a town = 25 x 3GPP = 37.5g
So by turn 35, the town strategy is in deficit by 82.5g and recovers this by 1gpt. Another 83 turns are needed to make the town pay off more in aggregate, or 118 turns in total. Even this ignores the discounting effect which argues that earlier benefits are greater than later ones.
There are two other factors that I can think of which I have not taking into account here
1) If your cities are “too” large, they may lose food to unhealthiness
2) Towns gain +1h from a golden age (and +1g if they are not next to a river)
If health is not a problem and golden ages are rare, I would be inclined towards the Slavery/Rep route/Biology farms route
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