I recently started playing cIV again after 5 or so months, and I realised that I don't have the slightest idea about some basic stuff, I think I don't have any real cIV skill and am just using my general civ and strategy skill to win at prince consistently (I get sqashed two levels up,and ocaisonaly win on one level up).
I usulay play on large or huge, terra or continent maps with epic speed and all civs active.
I was hoping for some answers to some basic and trivia questions:
1. When you produce GP the cost rises for the individual city (they cost more GPP), why does it then pay to build GP-pump cities and not just have a specialist or two in every city that way you get the GP a little later but they are cheaper and you can still turn a large city into a GP-pump. But thats beside the point if the cost rises empire wide. I'd realy apreciate some clarity and perhaps the formula by wich the game increases GP cots.
2. Does promoting into flanking pay?- I just can't help over-promoting into city garrisons, medics and strenght (I always want at least 7 or so units with the commando promotion).
3. How does the game calculate demographics (especialy the number of soldiers and the total civ pop- I know from the city screen that its not linear but once again I would apreciate the ecuation).
4. When I play as Rome or Persia I can't stop over-expanding, how do I make my empire stay in the green with 80% to science. When does it pay, if it ever, to increase your empire so much that even though you have higher support costs and a lower sicence %, you are still yanking out more beakers?
I look forward to and appreciate your answers.
I usulay play on large or huge, terra or continent maps with epic speed and all civs active.
I was hoping for some answers to some basic and trivia questions:
1. When you produce GP the cost rises for the individual city (they cost more GPP), why does it then pay to build GP-pump cities and not just have a specialist or two in every city that way you get the GP a little later but they are cheaper and you can still turn a large city into a GP-pump. But thats beside the point if the cost rises empire wide. I'd realy apreciate some clarity and perhaps the formula by wich the game increases GP cots.
2. Does promoting into flanking pay?- I just can't help over-promoting into city garrisons, medics and strenght (I always want at least 7 or so units with the commando promotion).
3. How does the game calculate demographics (especialy the number of soldiers and the total civ pop- I know from the city screen that its not linear but once again I would apreciate the ecuation).
4. When I play as Rome or Persia I can't stop over-expanding, how do I make my empire stay in the green with 80% to science. When does it pay, if it ever, to increase your empire so much that even though you have higher support costs and a lower sicence %, you are still yanking out more beakers?
I look forward to and appreciate your answers.
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