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  • #31
    A high science rate or upgrading units.
    LandMasses Version 3 Now Available since 18/05/2008.

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    • #32
      Gold can be used to buy techs rom ai after you get Currency. Before that, it's useless in itslef and only serves to pay upkeep of your cities and units, thus having gold allows you to spend more on research, period.
      Clash of Civilization team member
      (a civ-like game whose goal is low micromanagement and good AI)
      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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      • #33
        If you feel that your game is going too fast, try Marathon or Epic speed.
        bleh

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        • #34
          Originally posted by Caligastia
          I see. So I guess there isn't much I can spend my gold on till then?


          cant believe my eyes....I wish I had that problem


          unit upgrades can drain coffers real quick
          trade with AI, gold for tech
          anti steam and proud of it

          CDO ....its OCD in alpha order like it should be

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          • #35
            Originally posted by cronos_qc
            If you feel that your game is going too fast, try Marathon or Epic speed.
            I might do that next game. I probably need to up the difficulty level too.
            ...people like to cry a lot... - Pekka
            ...we just argue without evidence, secure in our own superiority. - Snotty

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            • #36
              Originally posted by Platypus Rex




              cant believe my eyes....I wish I had that problem


              unit upgrades can drain coffers real quick
              trade with AI, gold for tech
              I'm still getting used to this game. Thanks for the suggestions.
              ...people like to cry a lot... - Pekka
              ...we just argue without evidence, secure in our own superiority. - Snotty

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              • #37
                Originally posted by Caligastia


                Maybe it's because I'm playing at only warlord difficulty level, but it seems that I can expand at a pace I like without the research level going down too far.
                If you were pretty good at CivII, just play 1 game (maybe even just part of 1 game) at Warlord difficulty. Basically, to start understanding some of the new basics.

                Then jump up to about Noble. You might get smacked around for awhile there, but it's where you'll start getting enough challenge to make learning some strategies necessary.

                Remember in CivII, how at low and mid difficulties you'd prioritize Pyramids and 'might' grab Hanging Gardens along the way? But at higher levels of difficulties in Civ II, Hanging Gardens became must-have and you'd usually just skip the Pyramids?

                Well that same scenario of things that work well at one difficulty level not working well at higher difficulty level will still hold true. So don't bother honing your strategies at Warlord.

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                • #38
                  what I really liked about civ4 (compared to previous versions) is that you can really win with having only 3 or 4 cities...

                  ...I, f.e. love to play england on huge real-world-map (18civs). You have to build up until you can build galleons and then you start over to south-america... what I mean is, you can really be ahead (technologically) with only having 3-4 cities - that wasn't possible in earlier civ-games...

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                  • #39
                    Hmmm, in OCC you could still maintain a good lead in technology in CIV II

                    And seeing OCC as an option in CIV IV was a real nice touch and a tribute to all those that mastered it. Just one of the many things done right in IV
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

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                    • #40
                      Originally posted by Platypus Rex
                      patience




                      Lots and lots of it!

                      Plus play Rome - Praetorians rock for a warmongering game!
                      I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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                      • #41
                        Originally posted by gdgrimm


                        If you were pretty good at CivII, just play 1 game (maybe even just part of 1 game) at Warlord difficulty. Basically, to start understanding some of the new basics.

                        Then jump up to about Noble. You might get smacked around for awhile there, but it's where you'll start getting enough challenge to make learning some strategies necessary.

                        Remember in CivII, how at low and mid difficulties you'd prioritize Pyramids and 'might' grab Hanging Gardens along the way? But at higher levels of difficulties in Civ II, Hanging Gardens became must-have and you'd usually just skip the Pyramids?

                        Well that same scenario of things that work well at one difficulty level not working well at higher difficulty level will still hold true. So don't bother honing your strategies at Warlord.
                        Ok, thanks, I'll do that.
                        ...people like to cry a lot... - Pekka
                        ...we just argue without evidence, secure in our own superiority. - Snotty

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                        • #42
                          Originally posted by Caligastia


                          I know it won't work the same as in Civ2, but can you still expand early and suffer the costs in order to get a late-game payoff?
                          Coming from Civ 3/Civ 2 I tried the same thing even though I'd heard overexpandin can be suicide. Not really takin it seriously I went for an early city rush with my English Civ, my science slider steadily slid into the 30% range and lower but I thought "what the heck, I can cope now I've grabbed so much land & resources, right?" Wrong.

                          The other civilisations rapidly out teched me and my power rating plummeted compared to the others. In the end I couldn't research, couldn't get the technologies (such as Currency) needed to pull myself out of the Depression.
                          I also learned war-like leaders such as Alexander will exploit any weakness if they see it. I later realised that ordinarily I would have been eliminated a lot sooner but I'd been sharing my island with Ghandi. Alexander had been busy warring with the Yanks, but once he'd gotten Galleons he soon switched targets. Galleons...that's how far behind I was...while he threw Catapults, Musketmen and Knights at me, all I had were Axemen, Archers, and some Longbows. He must have somehow bribed the Indians cus they attacked me halfway through the struggle, it was game over from there.
                          It was another three games before I got it into my head bigger isn't better.
                          I also realised Organised trait kinda rocks if you want a large empire though.

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                          • #43
                            For over-expansion the technology currency is the way to go...turn a city or two with good production to build wealth and you'll soon be able to up the % for science again and support additional cities.

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