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  • Finally got Civ4

    I finally bought Civ4 yesterday. When it first came out I heard a lot of complaints about bugs, so I put off getting it. It sounds like things have been well patched now though.

    I haven't really played Civ a lot since Civ2, so it seems that there are a lot of new concepts I need to learn. Culture and religion are totally new to me, and I'm not sure how to gauge them. Back in Civ2 I knew where I was at with all this stuff, but now I feel a bit lost. I suppose I should go through the tutorial.

    Any advice out there for a Civ2 veteran who just got Civ4?
    ...people like to cry a lot... - Pekka
    ...we just argue without evidence, secure in our own superiority. - Snotty

  • #2
    Build cottages and work them. Don't over-expand. Read the manual. Read strat forums here and at CFC. Never put a sock in a toaster.

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    • #3
      Re: Finally got Civ4

      Originally posted by Caligastia
      Any advice out there for a Civ2 veteran who just got Civ4?
      Now go out and buy Warlords

      It's a real step up from Vanilla Civ 4 and worth the money.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #4
        Mess around a bit at first - do what you find fun.

        When you want to find out how the game works I'd advise playing a series of games where you shun the flashy, distracting things like wonders, founding religions and traits. For this I recommend Bismarck. By not building wonders you ignore most of the benefits of one of his traits. His other trait - while very good - takes work to get the most out of. A late unique unit makes him even more suited for this style of play.

        This should make it easier to learn the rules of the game and give a better understanding of the advantages offered by various wonders, traits and other game aspects.
        LandMasses Version 3 Now Available since 18/05/2008.

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        • #5
          Re: Re: Finally got Civ4

          Originally posted by Ming


          Now go out and buy Warlords

          It's a real step up from Vanilla Civ 4 and worth the money.
          Well, seeing as I'm so new to Civ4, I'm not sure if I need it to be enhanced already. It looks great to me so far. I'll consider getting Warlords when I've played a bit more.
          ...people like to cry a lot... - Pekka
          ...we just argue without evidence, secure in our own superiority. - Snotty

          Comment


          • #6
            Originally posted by Thedrin
            Mess around a bit at first - do what you find fun.

            When you want to find out how the game works I'd advise playing a series of games where you shun the flashy, distracting things like wonders, founding religions and traits. For this I recommend Bismarck. By not building wonders you ignore most of the benefits of one of his traits. His other trait - while very good - takes work to get the most out of. A late unique unit makes him even more suited for this style of play.

            This should make it easier to learn the rules of the game and give a better understanding of the advantages offered by various wonders, traits and other game aspects.
            Thanks, I'll look into it.
            ...people like to cry a lot... - Pekka
            ...we just argue without evidence, secure in our own superiority. - Snotty

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            • #7
              Yeah... just have some fun. Play a game at a lower level, kick some butt... learn the features... the new units... the civics... and then play at a higher level to figure out what you don't know
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

              Comment


              • #8
                The main difference with Civ2 is ICS no longer works. Build few cities to start with, grow them up (cottages, and libraries to expand their culture). Building/getting more cities will cost you gold, so avoid that at start. Build catapults when you want to go to war, make stacks of units of different types.
                Roughly speaking, when you've got a few catapults is probably the good time to start your first war if you want to be aggressive. (Well, if you really want to be aggressive, you can play the Incas and attack at once your neighbour, but you must not try to conquer a big empire this way as you'd have no money left to research techs afterwards).
                Clash of Civilization team member
                (a civ-like game whose goal is low micromanagement and good AI)
                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                • #9
                  Originally posted by LDiCesare
                  The main difference with Civ2 is ICS no longer works. Build few cities to start with, grow them up (cottages, and libraries to expand their culture). Building/getting more cities will cost you gold, so avoid that at start. Build catapults when you want to go to war, make stacks of units of different types.
                  Roughly speaking, when you've got a few catapults is probably the good time to start your first war if you want to be aggressive. (Well, if you really want to be aggressive, you can play the Incas and attack at once your neighbour, but you must not try to conquer a big empire this way as you'd have no money left to research techs afterwards).
                  ICS was one of my favorite strategies in Civ2, so I guess that's something I will have to change in Civ4. What is a good rule of thumb for expansion in Civ4?
                  ...people like to cry a lot... - Pekka
                  ...we just argue without evidence, secure in our own superiority. - Snotty

                  Comment


                  • #10
                    Originally posted by Caligastia


                    ICS was one of my favorite strategies in Civ2, so I guess that's something I will have to change in Civ4. What is a good rule of thumb for expansion in Civ4?

                    patience
                    anti steam and proud of it

                    CDO ....its OCD in alpha order like it should be

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                    • #11
                      what map style do you like?
                      what civ do you tend to play?

                      one rule of thumb does not cover all

                      growth is easier to achieve with the right resources- wheat, corn etc -but grow to fast its unhappiness
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

                      Comment


                      • #12
                        Originally posted by Caligastia
                        ICS was one of my favorite strategies in Civ2, so I guess that's something I will have to change in Civ4. What is a good rule of thumb for expansion in Civ4?
                        You can't do Civ2-style ICS where you build garbage cities with no improvements, but it's still possible to expand throughout the game and win via conquest/domination. It helps a lot to have the Organized trait, and courthouses help a lot with faraway cities. I usually keep an eye on my science slider; if it gets much below 50%, it's time to regroup, consolidate, and bring your new cities online.

                        Civ4 places a lot of emphasis on specialized cities; your empire should have a bunch of commerce cities with lots of cottages and commerce specials (or even just a lot of water), several barracks cities with lots of mines and enough food to let you work them, and a few great person cities with lots of extra food so you can run specialists.

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                        • #13
                          The closest version to ICS in IV is building your cities close together since distance from cap is a big component of the original cost for the extra city. If you keep the close it's cheaper.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #14
                            Originally posted by Caligastia
                            What is a good rule of thumb for expansion in Civ4?
                            I don't think anyone has invented one yet. I think it's important for you to keep in mind whether you're going to spend the next portion of the game building up your civilization or conquering the top dogs of the game when you're checking out how much money you're making. When you start having deficits at 60% research, it's time to reconsider your new-city building or conquering spree and think can you really stay in the tech race if you have some competition in the map which you can't immediately affect with your costly expansion.

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                            • #15
                              Originally posted by Platypus Rex
                              what map style do you like?
                              what civ do you tend to play?

                              one rule of thumb does not cover all

                              growth is easier to achieve with the right resources- wheat, corn etc -but grow to fast its unhappiness
                              I like continents on a meduim size map with an average climate.
                              ...people like to cry a lot... - Pekka
                              ...we just argue without evidence, secure in our own superiority. - Snotty

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