However, one thing I noticed: for hills the AI does not seem to be able to make up its mind: mine or windmill. It happened a lot that I saw 5 workers mine all the hills around a city and 10 turns after that they were building windmills. Once these were build, they switched back to mines, etc
There are possible solutions I'm looking into.
Maybe you haven't touched that code, but I don't remember the blue circles being this misdirected in the past. Here's one where I went worker first on a highlands map. I started with hunting and researched animal husbandry, but I guess it wants me to irrigate the turndra?
Look into it immediately I shall.
edit: uhhh... okay that was easily reproduced. I don't really understand WHY but ... actually I think I do understand why...
This shouldn't be hard to fix. It's a return of the "farm bug" where the AI wouldn't build farms, because it saw them as having no yield (a farm has no yield until biology, it has a special effect of +1f with irrigation - I had to manually check or that special effect. it's the same deal with camps/pastures - they produce no yield, it's special yield with a bonus only, i need to check for that manually.)
Thanks for finding the bug. It wont effect the AI badly ebcause they always hook up resources with high priority, but it will be fixed.
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