I played a whole noble game with this mod (well at least to the point where my tech and land lead was a sure victory).
Here are the things that I've noticed:
I think that the game would really have gotten interesting if those 2 AI had actually conquered their neighbours and incoporated the new cities into their economy.
The AI is improved a lot and I'm sure that people will have to step down at least one level to still win. Good work.
Here are the things that I've noticed:
- The AI had a lot more commerce. About 2 to 3 times as much. As result is was a lot less easy to get a tech lead.
- The AI fought more wars between each other (without me being the cause ) I had aggressive AI turned on. There were 2 situations where an AI practically had beaten another. However it just kept pillaging and pillaging but didn't take any cities. All the other AI had left were city defenders. But instead of bringing in some siege weapons to finish the job, they made peace .
- An AI nearly pulled of the CS slingshot at 500 bc. It had the code of law and the oracle. It just didn't choose civil service.
- Nearly no outdated AI units.
- Automated workers were actually usable.
- Generally a lot less wonders were build. For example the pyramids were at 1300 ac and the pantheon wasn't even build at all. Grabbing wonders has become a lot easier for the player.
- No AI ever declared war on me.
I think that the game would really have gotten interesting if those 2 AI had actually conquered their neighbours and incoporated the new cities into their economy.
The AI is improved a lot and I'm sure that people will have to step down at least one level to still win. Good work.
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