Hi guys.
I now have a sourceforge project (for source control) organized by Iustus of Realms Beyond/CFC.
http://sourceforge.net/projects/civ4betterai/
There's a Warlords 2.08 download there and the source is also available via Subversion. At some point a Vanilla 1.61 download will be available and I'll put up a source zip at some point.
I'll be announcing this project formally later but for now I would like to know if there are any gamebreaking problems in the uploaded DLL (crash, AI implosion etc), it seems pretty stable to me.
Latest Download for Warlords
I now have a sourceforge project (for source control) organized by Iustus of Realms Beyond/CFC.
http://sourceforge.net/projects/civ4betterai/
There's a Warlords 2.08 download there and the source is also available via Subversion. At some point a Vanilla 1.61 download will be available and I'll put up a source zip at some point.
I'll be announcing this project formally later but for now I would like to know if there are any gamebreaking problems in the uploaded DLL (crash, AI implosion etc), it seems pretty stable to me.
Latest Download for Warlords
Notes:
This is intended for Warlords Patch 2.08 only.
It is a bleeding edge release which means some things may not work well or at all.
Changes 2006-11-02:
- Fix to irrigation chaining bugs (the old code was one big bug).
- General worker unit AI improvements to make them more flexible.
- Autoworker now comes back and routes up resources which had been built before routes were available.
- Workers are now less fearful of enemy units.
- Auto Workers will now stack.
- Tweaks to CvCity BestBuild to better balance food/hammers
- Code to add awareness of jungle chopping when choosing research.
- Great People Golden Age usage improved - needs testing.
- Great Prophet Shrines valued a little more accurately.
- Great Merchant cash bomb logic added.
- AI's will now spend gold to perform deficit (100%) research and will decline to trade gold reserved for research.
- AI Missionary code adjusted - both when choosing destination and when determining the number needed.
- Awareness of freebie promotions when choosing which unit to train.
- Probably more things were fine-tuned...
This is intended for Warlords Patch 2.08 only.
It is a bleeding edge release which means some things may not work well or at all.
Changes 2006-11-02:
- Fix to irrigation chaining bugs (the old code was one big bug).
- General worker unit AI improvements to make them more flexible.
- Autoworker now comes back and routes up resources which had been built before routes were available.
- Workers are now less fearful of enemy units.
- Auto Workers will now stack.
- Tweaks to CvCity BestBuild to better balance food/hammers
- Code to add awareness of jungle chopping when choosing research.
- Great People Golden Age usage improved - needs testing.
- Great Prophet Shrines valued a little more accurately.
- Great Merchant cash bomb logic added.
- AI's will now spend gold to perform deficit (100%) research and will decline to trade gold reserved for research.
- AI Missionary code adjusted - both when choosing destination and when determining the number needed.
- Awareness of freebie promotions when choosing which unit to train.
- Probably more things were fine-tuned...
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