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Upset at the lack of strategy guides for Warlords

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  • #16
    A more helpful adjunct to my previous post:

    If you don't want to micromanage your citizens, play as a tribe whose UB's effect doesn't depend on doing that. In other words, don't play as the Arabs, Egyptians or Germans.
    Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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    • #17
      Part of my point here, Dis, was that if you aren't using specialists, you aren't really taking advantage of the function of the game.

      This became apparent with a great deal of our investigations into slingshots and whatnot with just the vanilla Civ, and it's even more obvious now with Warlords.

      Firaxis is clearly begging you to use specialists. There are some great discussions on the viability of specialist VS cottage economies, and these are great reads.

      Obviously, play the game you want. Its here for you to have fun. But I think once you start playing with specialists in combination with some of the civics as well as implementing some planning as to what GP you are going to get so you can KNOW rather than GUESS whether you'll be able to pop metal casting hundreds of years earlier than your opponents, or when exactly you'll be able to complete the pyramids and switch to Representation, etc.. the payoff will be huge.

      As far as the Assembly Plant goes, the ability to assign two extra engineering specialists is huge. Depending on what else you have in your civ, and how you've done your planning.. that GE that you'll get as a result of having that many GE GPPs is going to be huge for creating late era wonders. You'll get a HUGE turn advantage trying to build the Space Elevator or the Statue of Liberty, or Broadway, etc..

      I'm struggling to remember late game wonders because my games rarely last to the point of even factories.. But I might actually have to start playing a couple of Warlords games in a more isolationist mode in order to play around with some of these.

      I think the fact that you even say 'It only gives you the ability to add two more engineer specialists', shows you need to play a bit more with some of the available options next time you get a chance. It'll be like playing an entirely different game. An exponential number of additional possibilities will open up for you.

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      • #18
        On the subject of the ability to assign an engineer specialist, you might want to search the forums for "Pyramind" - there's a particularly sweet strategy that made use of doing that early.
        Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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        • #19
          Originally posted by Rancidlunchmeat
          But, I weren't so lazy, I'd be investigating these things myself and not point fingers at the rest of you for not having done it already!
          QFT

          I thought the tone of the OP was a little odd - as if people out there were being paid to write strat articles and you weren't getting your moneys worth!

          Here's one of my favourite Warlords openings, especially for PHI civs - build the GW, Pyramids and Hanging Gardens, using the first GE to build the Pyramids and settle the rest in the capital / production city for a hammer powerhouse. Not bad for science either under Representation.

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          • #20
            Originally posted by Cort Haus


            QFT

            I thought the tone of the OP was a little odd - as if people out there were being paid to write strat articles and you weren't getting your moneys worth!
            LOL! No, it's just that we all had such glorious discussions about the different "deeper" strategies that could be employed depending on different levels of copious planning. And when I starting playing Warlords and reading the manual I was simply amazed at the lengths they went to in order to open up even deeper strategies.. and then, there was no discussion on them!

            I actually managed to figure it out.. because the increased strats for Warlords are all Civ-specific. It makes little sense to make a strategy guide or deep slingshot for each Civ. Before, our strats were all things that could be accomplished with any civ (although some could do it better than others).

            However, as you've mentioned, the GE-Grab of GW, Pyramids, HG, is a nice general Warlords strat.. but in all fairness, I discussed the possibilities of that one after the previews were released. (It was part of my continued GE Fetish rants )

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            • #21
              fair enough. I have read some articles over at civfanatics about having a great person city. But it seems with these unique buildings, you'd have to assigne specialists in every city. As most of these buildings you are going to build in every city. It's something I'll have to play around with.

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              • #22
                Actually, Dis, what alot of these UBs do is allow you to assign specialists earlier or more specialists than you'd normally be able to do, or allow you to assign specialists without 'going out of your way' in order to build say.. a temple, just to get the GPPs started.

                I'm not advocating assigning specialists in every city that has a UB building that allows you to. I'm merely pointing out that by allowing you to assign specialists, they are providing more options that should lead to some interesting results.

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