I was about to ask "Does anyone else find that the music for some of the new leaders in the diplo screen is too loud?", when I decided to check in an audio editor, and I will now confidently assert that it is too loud, relative to the levels of the original files.
I was alerted to the problem when meeting Hannibal late-at-night. Ouch. Waaay too loud relative to the rest of the music, and I had to turn all audio off just to play the game without disturbing people.
Soundforge proved my point. Most of the original files peak around -10 to -12db. Hannibal peaks at about -2db, and is visually far louder.
So it doesn't look like the original and new audio files were engineered to the same level. IMO the new files badly need compressing and normalising to a lower level, which is what I'm going to do to my version to make it listenable.
Examples of very high peaks include the big heavy drums that come in at around 30s on Brennus_Early.mp3, and the killer symbol crashes after 9s on Wangkon_Middle.mp3.
I compressed at a ratio of 4:1 at a threshold of -10db, with no gain compensation and that seems to put the peak levels down to something comparable with the vanilla levels. I'll see how it comes over in the game itself, but even with the harsh peaks flattened, it may need normalising downwards a couple of db.
I was alerted to the problem when meeting Hannibal late-at-night. Ouch. Waaay too loud relative to the rest of the music, and I had to turn all audio off just to play the game without disturbing people.

Soundforge proved my point. Most of the original files peak around -10 to -12db. Hannibal peaks at about -2db, and is visually far louder.
So it doesn't look like the original and new audio files were engineered to the same level. IMO the new files badly need compressing and normalising to a lower level, which is what I'm going to do to my version to make it listenable.
Examples of very high peaks include the big heavy drums that come in at around 30s on Brennus_Early.mp3, and the killer symbol crashes after 9s on Wangkon_Middle.mp3.
I compressed at a ratio of 4:1 at a threshold of -10db, with no gain compensation and that seems to put the peak levels down to something comparable with the vanilla levels. I'll see how it comes over in the game itself, but even with the harsh peaks flattened, it may need normalising downwards a couple of db.
Comment