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The Louisiana Purchase (or its potential Civ counterpart)

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  • #16
    thinking about it though, it seems like it only comes into play on terra maps.

    Of course, putting cities on terra maps is dangerous business. Basically it puts a bullseye on it, and all the barbs head straight for that city. In that respect, staking the land is actually a better idea. As it would give you time to slowly increase defenses and infrastructure (as what happened in the americas). But as I said, it really only comes into play on terra maps. Not sure if it's worth a major game overhaul just for that.

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    • #17
      I would assume that a city built by a stack of explorers would follow the same rules as a normal city, including high maintenance costs. Also, the cost of five explorer units is quite a bit more expensive than one settler.
      Sorry about that MasterDave. I was referring to the original idea of explorers claiming land, not the stack of explorers making a city.

      I dont mind your idea actually. There is a sufficient penalty for it, but it makes explorers useful because settlers can't travel on caravels. It wouldn't work on Pangea no, but on continents, terra, achapelegio, etc... it would work fine, allowing you to claim land and make a city before you would otherwise get a settler over there.

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      • #18
        and it seems to me this thread is about the Lousiana french territories not the Lousiana purchase. .

        I orginally thought it would be about buying land.

        I wonder though, why is there an option to buy AI cities when they are always redded out? Has anyone been able to buy an AI city?

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        • #19
          I'd imagine, if an AI has taken a small border city, with no present, or future, resource, it might be available. Though, I'd imagine it depends on their mood, too.

          Maybe recently taken by culture would be more likely.

          Originally posted by LordShiva
          Size 1 cities would suffice in those cases.
          Yah, but that one city might cost you 20 gold per turn... Sure, if you want that oil, you might be willing to pay, still, seems rather steep for otherwise useles city.
          I've allways wanted to play "Russ Meyer's Civilization"

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          • #20
            I have a queston, how would culture in territories work.
            USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
            The video may avatar is from

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            • #21
              Originally posted by Kuciwalker
              Here's how you claim otherwise unused land: build praets, and conquer anyone who goes into that land.

              And everyone else, for that matter.
              You need to try playing some of the other civs, especially in SP.
              No matter where you go, there you are. - Buckaroo Banzai
              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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              • #22
                Originally posted by Blaupanzer
                You need to try playing some of the other civs, especially in SP.
                There are other civs?
                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                • #23
                  I believe you know them as the vanquished.
                  LandMasses Version 3 Now Available since 18/05/2008.

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                  • #24
                    I call them "Move, You Whimp!"
                    Last edited by Will9; September 19, 2006, 20:37.
                    USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                    The video may avatar is from

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                    • #25
                      Originally posted by LordShiva
                      Then what's the point? Better to send a settler and a defender over instead.
                      The point is that there is often a long gap in many games between optics and astronomy, and explorers being able to build a city before you learn how to build Galleons may make explorers worth building. Right now they are worthless.
                      "Cunnilingus and Psychiatry have brought us to this..."

                      Tony Soprano

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                      • #26
                        Technically the settlers didn't show up until after the explorers found the best areas to settle. So they could be used to scout the best city-site before you plop down your overseas city. Still, I agree, unless you start at a later tech age, an original game of Civ will never see an explorer. Even the AI doesn't use them.

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                        • #27
                          Originally posted by MasterDave


                          The point is that there is often a long gap in many games between optics and astronomy, and explorers being able to build a city before you learn how to build Galleons may make explorers worth building. Right now they are worthless.
                          The flipside of the coin is that it gives the AI another tool. It seems as though the AI prioritizes building caravels, revealing the map, and circumnavigating the globe. If they were able to put explorers in those caravels and start claiming land, while you've been waiting for Astronomy to build galleons and settlers, you might be too late to put those to use.

                          It might give the player incentive to get out there and start exploring more quickly if the AI was able to claim good land (and strategic resources) before you could. It could also be another way to provoke a war, say if claimed land was automatically treated as right of passage and you do go ahead and plunk a city down in there anyway.

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                          • #28
                            Originally posted by MasterDave
                            Explorers as they are now are quite useless
                            Barracks + Theocracy = Explorer-Medic. A very nice unit.

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                            • #29
                              Originally posted by Cort Haus


                              Barracks + Theocracy = Explorer-Medic. A very nice unit.
                              No different than a Horse-archer or Chariot medic (maybe a little cheaper than the horse archer, I am not sure what explorers cost). Only the horses can also attack things.
                              "Cunnilingus and Psychiatry have brought us to this..."

                              Tony Soprano

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