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What do I do with this tile?

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  • What do I do with this tile?

    I've been trying to improve my Civ4 play lately (I've never been really good), and I've come across a situation or two that I''m often in, but I just kinda wing it. I suspect that I'm doing something wrong, but I dunno.

    I should know that I realize that it all depends on the Civ / playstyle, but here goes:

    1) Tiles next to rivers that are 3food/1Coin. I find myself just randomly putting down farms/cottages on it. I've always been food-obsessed in Civ games, and I fear that if there's a bunch of these tiles, I'm quickly growing too fast, leaving me with an unhappy/unhealthy population. Is the better play on these tiles to put cottages on them, hoping that (assuming three of these tiles) 9 food+ commerce is better than 12 food and no commerce?

    2) Whenever I try placing a base with an desire for it to be hammer-heavy, I find that my bases stagnate at a size of 3/4. How do I handle these bases, knowing that they would do better with 5/6 people, or more? Like I said, I'm growth-obsessed.
    It's a CB.
    --
    SteamID: rampant_scumbag

  • #2
    1. cottages cottages cottages. floodplains = colleges as far as I know

    2. my hammer towns are as many hammer square as possible, then as few mega food squares as possible to support the town (plus an extra mega food square or two when I want the town to go into growth mode). for these mega food squares it obviously helps to have a corn or some other food resource. worst case, farm a square when necessary.

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    • #3
      If you are obsessed with growth, then when you hit your happy-limit convert most of your excess food tiles to cottages.

      If NOT obsessed with growth, build cottages in the first place. This will lead to faster research, more gold, and less bashing into the happiness barrier.

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      • #4
        A good rule of thumb is...unless you need the food for something, put a cottage there.

        Ideally, you'll be building your cities around food intensive spots (food specials...wheat, rice, pigs, cows, etc), such that these will supply MOST of your food needs, at least to the early happy caps. Flood Plains are nearly as good as food specials, in that all by themselves, they feed their assigned worker and give you a bit of food left over....that's a good thing.

        When in doubt, cottage. You can always go back later and selectively farm over the unused and un-grown cottages if you got carried away.

        -=Vel=-
        (sometimes, I even cottage the hills....)
        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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        • #5
          Cottage cheese FTW. The beautiful thing about flood plains is that they still create net growth even if you go the cottage route AND you get one (or two if you are financial) bonus commerces from the cottage for being next to a river.
          "Cunnilingus and Psychiatry have brought us to this..."

          Tony Soprano

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          • #6
            Cottages. The only exception is if you have a city which looks like you'll want to use it as a great people farm, in which case you may do some farming.
            Clash of Civilization team member
            (a civ-like game whose goal is low micromanagement and good AI)
            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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            • #7
              What they said

              Except putting cottages on hills

              Food is the important resource to aim for. It's no good finding a hammer rich site if there is no food to support working the hammer heavy tiles.

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