I usually try to cover as much useable land as I can with my cities with the smallest amount of overlap and the smallest number of unworkable tiles. I make exceptions to this to allow maximize coastal cities and to grab certain resources that I wouldn't normally get otherwise. The most annoying cases are things like marble or stone in the middle of a desert with no rivers.
Sometimes this means that it's better to build 2 cities in good spots rather than 1 city in a "perfect" spot. Other times it's better to build 1 city in a perfect spot than it is to build 3 cities in crappy spots.
Sometimes you can use the bonus for the city center to basically erase an otherwise useless tile like a desert too. Like a lone desert tile surrounded by plains or something. I'll found on the desert.
Sometimes this means that it's better to build 2 cities in good spots rather than 1 city in a "perfect" spot. Other times it's better to build 1 city in a perfect spot than it is to build 3 cities in crappy spots.
Sometimes you can use the bonus for the city center to basically erase an otherwise useless tile like a desert too. Like a lone desert tile surrounded by plains or something. I'll found on the desert.
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