I thought I'd relate a tale of a horrible over-expansion I played last night. I was playing a continent, prince, Cathrine, marathon game. I've just recently moved to prince, and you'll see I'm still struggling with it.
I started with a moderately poor capital (cows and rice) and decided to expand early. I started researching BW and building scouts until I hit size 2, and then built a settler.
I got BW just before the settler built, but finding no copper within reach, I decided to try AH. The settler went to a nice city site near the capital with lots of river floodplains and some pigs. The capital started on a worker and I swithed to slavery.
During this time, I popped the wheel and lots of gold. I also found two more great city sites that would probably get taken if I didn't grab them early.
AH finishes, and there's no horses. So I decided to press my luck and go for Iron Working. I figure since I won't have anything good to build for a while, I should build two settlers and take the two sites. I'll also need lots of workers to keep everything connected. So for a while that's what I built.
I got cities 3 and 4 built, and with nothing else to build, made nice barracks in all my cities. I finish IW research and find iron beside my capital. Yay! I start reasearching Agriculture as many of my cities can use it for specials. Everyone starts building Axes and Swords, and I pick my target: Roosevelt.
Around this time my economy starts failing me. My research is terrible, but with all the gold my scouts had found, I wasn't too concerned. I start researching Writing so I can get some libraries going.
My war machine was unstoppable, and the constant income of war spoils kept masking my underlying economic woes. It wasn't until I had nearly finished the Americans and started building libraries that my problem became apparent. With fewer new units coming to the war machine, I couldn't keep the spoils coming. I even started a war with Saladin just for the income, but eventually the causualties ended my war.
I took a step back and decided to do everything I could to save my economy. As I checked my cities, to my horror I found that my maximum gold I could make from working squares was 7. And that was with 8 cities! I had failed to research pottery, or even fishing. No markets or temples meant no specialists. None of my cities had gold specials I could use before calendar. The only squares that produced any income at all were river squares, and those were rare. My research was so bad that I couldn't even research fishing for over 30 turns. All I could build were units that would immediately go on strike and disband, or libraries to enhance my no-research per turn.
I ended up with un-garrisoned cities and workers building useless mines and farms, and still losing money. Eventually Saladin decided to return the favour, and took 3 cities without a fight. My economy recovered, and I finally learned fishing, but it was too late to stop the advancing hordes.
Chalk up a lesson learned: Research pottery, or at least fishing, BEFORE you drive your economy into the ground.
I started with a moderately poor capital (cows and rice) and decided to expand early. I started researching BW and building scouts until I hit size 2, and then built a settler.
I got BW just before the settler built, but finding no copper within reach, I decided to try AH. The settler went to a nice city site near the capital with lots of river floodplains and some pigs. The capital started on a worker and I swithed to slavery.
During this time, I popped the wheel and lots of gold. I also found two more great city sites that would probably get taken if I didn't grab them early.
AH finishes, and there's no horses. So I decided to press my luck and go for Iron Working. I figure since I won't have anything good to build for a while, I should build two settlers and take the two sites. I'll also need lots of workers to keep everything connected. So for a while that's what I built.
I got cities 3 and 4 built, and with nothing else to build, made nice barracks in all my cities. I finish IW research and find iron beside my capital. Yay! I start reasearching Agriculture as many of my cities can use it for specials. Everyone starts building Axes and Swords, and I pick my target: Roosevelt.
Around this time my economy starts failing me. My research is terrible, but with all the gold my scouts had found, I wasn't too concerned. I start researching Writing so I can get some libraries going.
My war machine was unstoppable, and the constant income of war spoils kept masking my underlying economic woes. It wasn't until I had nearly finished the Americans and started building libraries that my problem became apparent. With fewer new units coming to the war machine, I couldn't keep the spoils coming. I even started a war with Saladin just for the income, but eventually the causualties ended my war.
I took a step back and decided to do everything I could to save my economy. As I checked my cities, to my horror I found that my maximum gold I could make from working squares was 7. And that was with 8 cities! I had failed to research pottery, or even fishing. No markets or temples meant no specialists. None of my cities had gold specials I could use before calendar. The only squares that produced any income at all were river squares, and those were rare. My research was so bad that I couldn't even research fishing for over 30 turns. All I could build were units that would immediately go on strike and disband, or libraries to enhance my no-research per turn.
I ended up with un-garrisoned cities and workers building useless mines and farms, and still losing money. Eventually Saladin decided to return the favour, and took 3 cities without a fight. My economy recovered, and I finally learned fishing, but it was too late to stop the advancing hordes.
Chalk up a lesson learned: Research pottery, or at least fishing, BEFORE you drive your economy into the ground.
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