The only way to be competitive at the highest levels is to research a tech and trade it for many others.I tend to beeline to particular techs because I have found from experience the AI does not prioritize them, and therefore they can be traded for in excess of 10 other techs sometimes. The best techs for this are techs of high beaker value.
My first choice is alphabet, so tech trading is enabled, this may not be traded immediately. At this stage Code of Laws and Ironworking can sometimes be traded for other techs.
After alphabet I usually go for Literature so I can build the GL.
My first major tech for trading is usually Paper, this can always be traded for earlier cheaper techs, often up to 10 or more of them.
The 2nd major tech is next in the tree Printing Press, even when I was to alphabet about 30 turns after the first AI, I still got to this first, and traded at least a dozen earlier techs for it.
After this point my tech trading is usually less successful, but these techs are usually good at least 2 or 3 trades, Education, Democracy, Military Tradition, Steam Engine, Assembly Line( this is one of the best for trading, but often I will hold back on trading this, and initiate or intensify wars at this time).
Late in the game Radio, Computers, Genetics, Medicine, Refrigeration are not hard to be to first, but trades are not easy to come by as the AI's will usually redlist their techs.
I was wondering if other players who follow other tech paths have suggestions for good trading techs apart from those I have mentioned.
My first choice is alphabet, so tech trading is enabled, this may not be traded immediately. At this stage Code of Laws and Ironworking can sometimes be traded for other techs.
After alphabet I usually go for Literature so I can build the GL.
My first major tech for trading is usually Paper, this can always be traded for earlier cheaper techs, often up to 10 or more of them.
The 2nd major tech is next in the tree Printing Press, even when I was to alphabet about 30 turns after the first AI, I still got to this first, and traded at least a dozen earlier techs for it.
After this point my tech trading is usually less successful, but these techs are usually good at least 2 or 3 trades, Education, Democracy, Military Tradition, Steam Engine, Assembly Line( this is one of the best for trading, but often I will hold back on trading this, and initiate or intensify wars at this time).
Late in the game Radio, Computers, Genetics, Medicine, Refrigeration are not hard to be to first, but trades are not easy to come by as the AI's will usually redlist their techs.
I was wondering if other players who follow other tech paths have suggestions for good trading techs apart from those I have mentioned.
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