Originally posted by couerdelion
What you are doing is starting from a premise that you have a city that NEEDS to bump the borders and then express the Creative trait as a large hammer saving for that city (which will be converted to other uses).
To defend all the other traits, I would simply counter with the argument that you will, in those early game situations, settle cities in different places so that the border boost is not as critical.
What you are doing is starting from a premise that you have a city that NEEDS to bump the borders and then express the Creative trait as a large hammer saving for that city (which will be converted to other uses).
To defend all the other traits, I would simply counter with the argument that you will, in those early game situations, settle cities in different places so that the border boost is not as critical.
Creative allows for greater flexibility in city placement, but I doubt this translates into an advantage that's worth an entire trait. If you want to grab 2-3 resources with one city, just found the city next to one of the bonus Food ones, then poprush a Culture enhancer at the first (or second, after the Granary) opportunity. Such cases are few and far between, and most of the time normal border expansion (from buildings, Religion) coupled with smart city placement is sufficient to do what you need to do with your land.
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