I captured a city of my enemy.... and later declared peace. The city is mine now and slowly growing. I had a look inside to see what buildings survived and found a world wonder there. I was recieveing the bonuses from this wonder but my cultural growth in the city was not recieving the +8 or so the wonder was supposed to give the city hosting it. My population is < 5% of the city, is that why the wonder doesnt product culture for me ?
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Culture from captured wonders ?
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Hrm. Is that in the manual somewhere or an unannounced feature ? I looked through my manual twice for that and checked the ingame pedia... couldnt find that ? Drove me crazy.... seems like something that should be right there in the book.DONT MAKE BANANA ANGRY !
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Not sure I agree with that.
The high culture producing building when become a strategic resouce that one would want to protect at high priority. And the enemy would consider this a high priority capture.
One would tend then (probably) to build the wonders in the center of their empire rather than the fringes...DONT MAKE BANANA ANGRY !
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Is it the same ( i believe it is) for exisiting building that convert to your UB that would provide culter.
Grannery to terrace example. Which kind of sucks. since you can't destroy the building to rebuild it.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
Is it the same ( i believe it is) for exisiting building that convert to your UB that would provide culter.
Grannery to terrace example. Which kind of sucks. since you can't destroy the building to rebuild it."Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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Originally posted by Adagio
You never get the culture bonus from captured wonders (as it's not a wonder built by your culture)
In WW II, as the Germans occupied and claimed many cities, the rightful owners often hid the treasures to keep them from being confiscated by the occupying forces.
I am just stating it would seem reasonable if a wonder is lost two things should occur, the builder of the wonder should, SHOULD be penalized heavily across his civ for failing to properly protect a national treasure and the new owner get some sort of bonus for possessing the particular treasure.
GrampsHi, I'm RAH and I'm a Benaholic.-rah
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Originally posted by Grandpa Troll
I am just stating it would seem reasonable if a wonder is lost two things should occur, the builder of the wonder should, SHOULD be penalized heavily across his civ for failing to properly protect a national treasure and the new owner get some sort of bonus for possessing the particular treasure.
How it works now is goodThis space is empty... or is it?
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