The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by sparkyal
Having the Apollo Program before you can fly is just plain silly (IMHO). I would just like to see it moved.
sparky
Then move it! That's what your XML files are for.
Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.
Also, you should need Steam Power as a pre-requisite for the Pyramids, not Masonary, there is no other way to shift that sort of mass of stone, those things are man made mountains!
The Pyramids were built without the wheel and you say we need Steam Power.
Originally posted by Blake
I really like how you can chop spaceship parts. It gives me no end of amusement. Building all those props for the spaceship victory hoax.
Awesome!
Siga El Conejo Blanco Dios, patria y libertad - Ecuadorian motto
| NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |
Originally posted by Blake
I really like how you can chop spaceship parts. It gives me no end of amusement. Building all those props for the spaceship victory hoax.
Chopped space ships have won me more than one game. Never thought of the props, just how many flagpoles do they need though?
Originally posted by Dis
I think he was being sarcastic.
I love how three people needed to be told this
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Rocketry development did not require the development of internal combustion engines or the corresponding engines associated with "Flight" as conceived of in our tech tree. We did develop the process in that order, but we did not have to. We do not have a tech called "Aerodynamics" or a separate tech for jet engines. These other techs could be embodied In developing "Rocketry" itself rather than in "Flight," in some alternate timeline. We are developing an alternate timeline every time we play the game.
With the exception of some modern electronics, rockets do not have a lot in common with airplanes other than the part of the three dimensional earth in which the two systems operate.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
And I'm not sure about this, but I'll mention it anyways. I don't think the Apollo capsules "flew". I think they just went straight down and parachuted into the ocean, and navy ships picked them up.
The space shuttle doesn't actually "fly" either, it glides.
I agree with everyone who says rocketry does not require flight. In rocketry, the 'lift' for the rocket comes from an expulsion of gases, while the 'lift' for planes and helicopters comes from their wings.
"Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
Supersonic aerodynamics is needed to design a re-entry vehicle, such as the Apollo command module. I don't see how you can have Apollo without an understanding of supersonic flight.
Originally posted by shmily_dana
Supersonic aerodynamics is needed to design a re-entry vehicle, such as the Apollo command module. I don't see how you can have Apollo without an understanding of supersonic flight.
I don't understand why that understanding can only come from jet or prop flight and not rocket flight.
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