One little thing that bugs me about Civ4 is that high-experience units (more than 10 xp) are reset to 10 xp whenever upgraded. Say, you have a knight with combat IV who is about to reach 26 xp so he can be promoted to commando and use those enemy roads. Then you research Military Tradition and - dang. If you upgrade your combat IV knight to cavalry, he'll be a formidable unit indeed, but chances are high he will never, ever use enemy roads. For me, this isn't fun. It may be one way to preserve game balance, but it still isn't fun.
When Warlords came out, the best gameplay addition for me weren't vassal states or the new traits (though I appreciated those, too). It was the fact that some units (those attached to a warlord) can be upgraded without losing xp. I didn't care too much about upgrading them free of charge - hell, I would have paid a heavy price to retain my precious 10+ xp ... and then I had a sudden inspiration.
Why not handle the upgrading of veteran units this way: Instead of resetting experience points to 10, additional xp's will increase the upgrade cost for the particular unit over and above the normal price (which is 25 + 3 * (difference in hammer costs)). Each additional xp preserved is worth, say, 12 gold. This way, you can have contemporary units that aren't locked forever in their current experience level, but only if you're willing to spend larger amounts of gold. (If preserved xp's aren't worth their price for you, simply upgrade only units with up to 10 xp.)
Numerical example 1: You want to upgrade a unit to its contemporary counterpart which would cost 30 additional hammers if built from scratch. (This is the hammer difference for e.g. swordsman to maceman, musketman to rifleman, rifleman to infantry and knight to cavalry.) The relevant unit has 17 exp (freshly promoted to level 5). Currently, upgrade costs are 115 (25 + (3 * 30)), and the unit is reset to 10 xp. In my proposal, upgrade costs are 199 (25 + (3 * 30) + (12 * 7)), and the unit still has 17 xp (which means an actual chance to reach level 6).
Numerical example 2: You have this combat 4, 25 xp knight that is one xp short of being promoted to commando. You consider upgrading him to cavalry. Currently, you have to pay 115 gold and to forget about the commando promotion. In my proposal, you pay through your nose (295 gold), but your combat 4, commando cavalry is only one xp away.
What do you think - should this change be implemented in Civ4?
When Warlords came out, the best gameplay addition for me weren't vassal states or the new traits (though I appreciated those, too). It was the fact that some units (those attached to a warlord) can be upgraded without losing xp. I didn't care too much about upgrading them free of charge - hell, I would have paid a heavy price to retain my precious 10+ xp ... and then I had a sudden inspiration.
Why not handle the upgrading of veteran units this way: Instead of resetting experience points to 10, additional xp's will increase the upgrade cost for the particular unit over and above the normal price (which is 25 + 3 * (difference in hammer costs)). Each additional xp preserved is worth, say, 12 gold. This way, you can have contemporary units that aren't locked forever in their current experience level, but only if you're willing to spend larger amounts of gold. (If preserved xp's aren't worth their price for you, simply upgrade only units with up to 10 xp.)
Numerical example 1: You want to upgrade a unit to its contemporary counterpart which would cost 30 additional hammers if built from scratch. (This is the hammer difference for e.g. swordsman to maceman, musketman to rifleman, rifleman to infantry and knight to cavalry.) The relevant unit has 17 exp (freshly promoted to level 5). Currently, upgrade costs are 115 (25 + (3 * 30)), and the unit is reset to 10 xp. In my proposal, upgrade costs are 199 (25 + (3 * 30) + (12 * 7)), and the unit still has 17 xp (which means an actual chance to reach level 6).
Numerical example 2: You have this combat 4, 25 xp knight that is one xp short of being promoted to commando. You consider upgrading him to cavalry. Currently, you have to pay 115 gold and to forget about the commando promotion. In my proposal, you pay through your nose (295 gold), but your combat 4, commando cavalry is only one xp away.
What do you think - should this change be implemented in Civ4?
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