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State Property: Convince Me

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  • #16
    I tried using SP in the early days, probably no later than January '06. I found it to be WAY too powerful for a global empire (in addition to the extra food). Then again, I play at Noble (huge marathon).
    If limited largely to a grassland (or formerly jungle) area, I could quite understand the use of it -- everywhere a workshop!

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    • #17
      I finally remembered to try out state property. I was playing as Caesar and had a large empire (duh, although I can honestly say Praets had almost nothing to do with it). Having conquered my entire continent (on a 2-continent map), and having only 2 trading partners (I agreed to freeze out the 3rd remaining civ), Free Trade probably wouldn't do much for me. I do like the +1 food to watermills (workshops not as much, but that's nice too).

      There is probably a place where State Property, Free Trade and Mercantalism all meet... and I'm not sure I know where it is. Next time I'm playing a SPI civ and have a big empire, I'll have to test out the various combos. The trouble with a non-SPI civ is that switching between optimal combos is a multi-turn anarchy event (for instance, if you're gonna run Merc, you should probably run Representation too, and depending on the situation, Pacifism as well. If you're running Free Trade or State Property, I'd prefer Universal Suffrage & Free Religion... and then there is the Bureacracy vs. Free Speech question...).

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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      • #18
        Originally posted by Snotty
        Going on a kill crazy frenzy so you can win like a man? Then state property is for you
        Sayeth the man with a "Smurfs" avatar.
        "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
        "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
        "If one has good arms, one will always have good friends." - Machiavelli

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        • #19
          Last night I fired up a game I had saved and never gotten back to in which I was playing a SPI civ (Rameses) and had a large empire. Standard map, continents... conquered one neighbor completely and knocked another down to 2 cities (vassal). Big, but not half the world.

          I played onward and eventually discovered Communism.

          I then had a look at some numbers. Running Free Trade and a 100% science rate, I was generating 967 beakers and losing 56 gold per turn, for a net of 911

          Running State Property, I generated 917 beakers and lost 10 gpt, for a net of 907.

          Essentially dead even on the money front, but of course state property also adds the boost to watermills and workshops, so I stuck with it

          -Arrian

          p.s. I love the double-shrine wall street city. Confuslam pretty much funded my entire large, militarily powerful, non-ORG empire.
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            Originally posted by CarnalCanaan


            Sayeth the man with a "Smurfs" avatar.

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            • #21
              All warfare is based on deception
              Safer worlds through superior firepower

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              • #22
                Originally posted by Arrian
                I then had a look at some numbers. Running Free Trade and a 100% science rate, I was generating 967 beakers and losing 56 gold per turn, for a net of 911

                Running State Property, I generated 917 beakers and lost 10 gpt, for a net of 907.

                Essentially dead even on the money front, but of course state property also adds the boost to watermills and workshops, so I stuck with it

                -Arrian
                So at the margins, where the quality of the extra trade-route from FT offsets the empire-savings of SP, the extra food swings it. I expect that when rivals are predominantly hostile or mercantile, or there are few coastal cities, SP becomes stronger.

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                • #23
                  State Propert will be worth of be put over Free Market specially when you have recently conquered a lot of cities from your enemy and added them to your mighty empire but still you have not done much about maintaining their High costs( OR at least most of them are very far from your centers of Government-namely your capital or cities with Versailles or Forbidden Palace in them), you won't be unhappy about adopting State Property over Free Market.

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                  • #24
                    I like State Property over Free Trade even in small empires just for the food bonus, it really opens up options for what you can do with your cities.

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                    • #25
                      State property really does seem too powerful compared to the other civics. I am surprised that it has not been nerfed. I think that the civic would still be powerful relative to the others even without the nonsensical food bonus... (collectivized farms are historically unproductive, as repeated and proven to death in previous threads).
                      "Cunnilingus and Psychiatry have brought us to this..."

                      Tony Soprano

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                      • #26
                        The food bonuses to various tiles under State Property aren't really food bonuses, they're production bonuses - they aren't there to boost the food production of high-production tile improvements, they're there to make said high-production tile improvements food-competitive with the high-commerce alternatives.
                        Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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                        • #27
                          nm

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                          • #28
                            Originally posted by Arrian
                            Last night I fired up a game I had saved and never gotten back to in which I was playing a SPI civ (Rameses) and had a large empire. Standard map, continents... conquered one neighbor completely and knocked another down to 2 cities (vassal). Big, but not half the world.

                            I played onward and eventually discovered Communism.

                            I then had a look at some numbers. Running Free Trade and a 100% science rate, I was generating 967 beakers and losing 56 gold per turn, for a net of 911

                            Running State Property, I generated 917 beakers and lost 10 gpt, for a net of 907.

                            Essentially dead even on the money front, but of course state property also adds the boost to watermills and workshops, so I stuck with it

                            -Arrian

                            p.s. I love the double-shrine wall street city. Confuslam pretty much funded my entire large, militarily powerful, non-ORG empire.
                            Hmmm...my experence has generally been that communism saves much more money then free trade makes, even with a lot less cities then that. Perhaps that's partly because you make a higher priority of harbors and such then I do.

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