In my review for the Peloponessian War, I raved about that scenario's balance, strategic depth and replayability (especially for multi-player). I thought it was a very well-crafted little scenario. Given Firaxis' sucess in recreating the world of ancient Greece in that scenario, I had hoped that the Alexander scenario would match or even exceed it. Little did I know that I was in for a severe disappointment.
When I first started playing i was intially thrillled by several interesting ideas presented within the scenario. I thought that the tech tree for unlocking different promotions was very clever and it was incredibly cool to build your Alexander into an uber unit, earning the various titles that go with achieving high levels of experience (Alexander the Victorious, the Amazing, etc) and the benefits thereof. By the time my armies had moved out of Asia Minor and were threatening Babylon and Egypt, I thought to myself "Man, what a great scenario. This is even better than the Peloponessian War. This is great fun."
However, by about the time I reached Persia proper, things started going downhill fast. The thing about this scenario is to acheive victory, you have to capture every single city on the map. At first it is very interesting to try to match the exploits of the historical Alexander, and match your units against the strong Persian armies. However, eventually there is a point where you have several insanely strong armies destroying everything in sight, and the weakened Persian/Indian armies are hopeless to try to stop your stacks of doom. At this point, the fun factor really gets sucked out of the scenario. By the time I reached India/Central Asia, I just couldn't continue. It just became so mindnumblingly motonous to continue to push around my huge armies to try to capture each of the little cities remaining on the map. It was enough to drive a man to drink himself to death in ancient Babylon.
So I think that the Alexander scenario has some really good ideas at it's very core, like the aforementioned tech tree/Alexander promotion system. It has some great flavor, some cool units, and it is truly just a blast for the first half of the game. However, it is just too monotonous to go through with the victory condition of capturing every last little city. The manual mentioned being able to vassalize a civ and this counting toward your conquering the world goal. Sadly though, this option must have been removed because I was never able to get the option to force a civ's capitulation and none of the techs seemed to unlock it. Being able to vassalize some of these civs or setting a domination-style goal of controlling say 75% of the cities would break up a lot of the late-game monotony. As it stands this is a scenario with a lot of potential and good ideas, but until it is significantly retooled, I have to give it a
When I first started playing i was intially thrillled by several interesting ideas presented within the scenario. I thought that the tech tree for unlocking different promotions was very clever and it was incredibly cool to build your Alexander into an uber unit, earning the various titles that go with achieving high levels of experience (Alexander the Victorious, the Amazing, etc) and the benefits thereof. By the time my armies had moved out of Asia Minor and were threatening Babylon and Egypt, I thought to myself "Man, what a great scenario. This is even better than the Peloponessian War. This is great fun."
However, by about the time I reached Persia proper, things started going downhill fast. The thing about this scenario is to acheive victory, you have to capture every single city on the map. At first it is very interesting to try to match the exploits of the historical Alexander, and match your units against the strong Persian armies. However, eventually there is a point where you have several insanely strong armies destroying everything in sight, and the weakened Persian/Indian armies are hopeless to try to stop your stacks of doom. At this point, the fun factor really gets sucked out of the scenario. By the time I reached India/Central Asia, I just couldn't continue. It just became so mindnumblingly motonous to continue to push around my huge armies to try to capture each of the little cities remaining on the map. It was enough to drive a man to drink himself to death in ancient Babylon.
So I think that the Alexander scenario has some really good ideas at it's very core, like the aforementioned tech tree/Alexander promotion system. It has some great flavor, some cool units, and it is truly just a blast for the first half of the game. However, it is just too monotonous to go through with the victory condition of capturing every last little city. The manual mentioned being able to vassalize a civ and this counting toward your conquering the world goal. Sadly though, this option must have been removed because I was never able to get the option to force a civ's capitulation and none of the techs seemed to unlock it. Being able to vassalize some of these civs or setting a domination-style goal of controlling say 75% of the cities would break up a lot of the late-game monotony. As it stands this is a scenario with a lot of potential and good ideas, but until it is significantly retooled, I have to give it a
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