When playing the game, I can see the specific promotions of every AI unit I encounter. However when I enter a city with my scout/explorer/unit, I can't tell what buildings are there. Neither of these factors make any sense. If spies see the whole city screen, the units should at least see the building list portion.
1. How would I know, except by the most careless of rumors, which promotions a specific unit had taken? I might guess a few based on the characteristics of the civ's leader (aggressive or protective), but I don't expect the unit flags or leaders to explain this to me, peace or war.
2. Why wouldn't my visiting units be able to see if a city had a market or bank, training stables and barracks, etc.? They could then report that back to me. Such a unit probably wouldn't have much trouble determining what major project was in progress either (though not how far along it was necessarily). I find it frustrating that this information is not known up to a certain "as of" date for every city visited. It at least ought to be available in the move of the unit in question.
3. How do spies, who do provide the city data in question, know the national budget data shown in the left corner of the city screen? Not that this is a rant about TMI, but you'd have to do some serious research to determine that information for any city in the US today, and we have "open," if obscure, sources for the Government and publicly-owned business portion of this data.
Any Firaxis folk want to address the first two questions? Perhaps # 1 is instituted to tamp down complaints about "unfair" outcomes. Perhaps numbers 2 and 3 are the way they are due to the coding hassles involved? "Just show the spies the city screen and keep it simple," or something.
1. How would I know, except by the most careless of rumors, which promotions a specific unit had taken? I might guess a few based on the characteristics of the civ's leader (aggressive or protective), but I don't expect the unit flags or leaders to explain this to me, peace or war.
2. Why wouldn't my visiting units be able to see if a city had a market or bank, training stables and barracks, etc.? They could then report that back to me. Such a unit probably wouldn't have much trouble determining what major project was in progress either (though not how far along it was necessarily). I find it frustrating that this information is not known up to a certain "as of" date for every city visited. It at least ought to be available in the move of the unit in question.
3. How do spies, who do provide the city data in question, know the national budget data shown in the left corner of the city screen? Not that this is a rant about TMI, but you'd have to do some serious research to determine that information for any city in the US today, and we have "open," if obscure, sources for the Government and publicly-owned business portion of this data.
Any Firaxis folk want to address the first two questions? Perhaps # 1 is instituted to tamp down complaints about "unfair" outcomes. Perhaps numbers 2 and 3 are the way they are due to the coding hassles involved? "Just show the spies the city screen and keep it simple," or something.
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