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What's your strategy for fighting culture in conquered cities?

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  • #16
    Originally posted by zeace
    I find that Universal Suffrage is really the only way to effectivley fight a culture war in a conquered city. Turn 1 start a Theatre, turn 2 buy a theatre, turn 3 start a temple, turn 4 buy a temple, turn 5 start a library...
    Well, US is good, but so is representation. Once you get that theatre, rep gives you a free artist in the city, which, with the theatre, gives you +7 culture a turn, which is usually more then enough already.

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    • #17
      Rep doesn't give you a free artist...

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      • #18
        Originally posted by Yosho
        Well, US is good, but so is representation. Once you get that theatre, rep gives you a free artist in the city
        Did I miss something?
        This space is empty... or is it?

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        • #19
          Yeah, I'd have to agree with most, garrisonning a lot of troops and taking any other nearby cities. However, I think the GA is a waste. You can use the GA in another of your stronger border cities to just take another city by a cultural flip.

          Speaking of that, there should be some way to either send envoys of gifts or a group of migrants or spies (not necessarily the high tech spies that can destroy production) that with enough $$$ could pursuade more of a foreign city to favor your civ and flip. I'd love to see that.
          May it come that all the Radiances will be known as ones own radiances

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          • #20
            The warmonger way: attack the first city, keep it. Attack farther in, keep it; this provides a buffer for the first city. At some point, attack farther in, raze the city; this provides a buffer for the last city.

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            • #21
              If the culture problem is from the original owner, keep on conquering. If it's from a third party with whom I am at peace, let it go.

              Is there an occupation force level high enough to prevent this revolt? Someone mentioned 20 troops. Does that work?
              No matter where you go, there you are. - Buckaroo Banzai
              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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              • #22
                Originally posted by Kuciwalker
                Rep doesn't give you a free artist...
                I think he means Mercantilism
                (\__/) 07/07/1937 - Never forget
                (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                (")_(") "Starting the fire from within."

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                • #23
                  The Creative trait does a good job here. You don't have too wait long until the borders expand and when they have the AI will almost always need a culture bomb to make the city flip.

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                  • #24
                    Re: What's your strategy for fighting culture in conquered cities?

                    Originally posted by TheDarkside
                    There is no problem with conquest
                    Fixed.
                    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                    • #25
                      Originally posted by gdgrimm
                      I never plan on fighting a culture war to get a city functioning. I don't mind only keeping a city that will only be able to work about 1/2 it's tiles (due to culture ownership). But anything worse than that, and I'll....

                      1) raze the city
                      2) keep the city, knowing that the war plan is to take and/or raze whatever city is generating the problematic culture.

                      If the "bad" culture is coming from a different civ (i.e. a civ with whom I'm at peace with), I'll usually raze it. If I think I need to improve relations with that civ, and I don't think they'll be direct competitors for the game win, I MAY keep the city and then gift it to the civ. But that's really, really rare.
                      this is the only way to fight culture. all of those other methods are a losing battle. to reiterate- its not worth the investment to take a city that will be surrounded by a third civs culture- just raze it or gift. as for the cities you do plan to take, you also have to plan to eliminate the ones who have culture encroaching on it, either capturing or razing them. i'll poprush in buildings regardless just to eliminate the native population, but these wont help you fast enough to stop a culture flip.

                      i think one problem people have with understanding this is that they feel a need to capture cities rather than just burning them. it can be dozens of turns before a newly captured city actually adds to your production and income rather than detract from it. also, while stealing a city really hurts an opponent, razing them is just as debilitating. losing even a medium sized city can put a civ far enough behind in research and production that they can't catch up for the rest of the game.

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                      • #26
                        Originally posted by jbp26
                        this is the only way to fight culture. all of those other methods are a losing battle.
                        Meh, you aren't fighting culture, you merely fled the field of battle.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #27
                          Capture the cities on your border, then continue the advance and RAZE the cities beyond that are putting out the culture.

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                          • #28
                            I would toggle the "culture flip" option off in the game set-up screen if I really didn't want to deal with the issue. Mostly, though, I've done what a lot of others have done — continue conquering until there's a nice, culture-free zone around the newly acquired cities. That plus raze smaller cities.

                            Gatekeeper
                            "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                            "Wheresoever you go, go with all your heart." — Confucius

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                            • #29
                              If I can afford to do so, I'll just finish off the enemy. If not, I'll use theatres + artist specialists + other cultural buildings (temples, libraries, cathedrals, maybe the Hermitage).

                              Many times I'll break the enemy in the first war, take a 10-20 turn break, and then finish them off. If that's the case, then the culture situation doesn't really matter.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                              • #30
                                Starve the city to death
                                I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                                Asher on molly bloom

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