I'll summerize first, I contend that Warlords is not worth the money. I expected gameplay improvements and got nothing more than bells and whistles and not really good ones at that. I probably would have bought it anyway, because I'm addicted, but this was a patch at best and Firaxis should be ashamed to charge for it.
Pros:
Graphics are actually better. (So what)
I like the UB concept.
The UU for Korea and Zula is great. I wonder if they were that good historically
Great Wall is very usefull on large and bigger maps.
University at Shankar is too powerfull if you own a state religion and spread it around. Which I always try to do.
More Scenerio (which are for hippies)
More resources. It seems to me that I have more resources than before. Could just be really good luck.
Capitulation (Speeds the end game) This is easily the best part of the game. If you generally play to Dom. wins and get tired of the mop up, this alone is worth the money
Cons:
UU for Vikings and Chartage is pitiful. A beserker should have a higher strength than it's counterpart, not just the lame ability to attack from the water. This is only useful if you are playing on islands.
Scenerios are for hippies. Why pay $25.00 for scenerios when you can make them or download them from others.
New leaders for some nations: Big deal, you have a new face to look at in diplomacy.
Water traffic/battles is still horrible. they had it right in SMAC, why did they go backwards.
The AI may actually be stupider (based on the four games I played). Why someone would go to war with a civilization that it can't reach puzzles me everytime. Plus scorced earth may be a good way to wear down or piss off an advisary, but not a way to win wars. While you burn my crops, I'll destroy your cities and ambush your crop burners
No real change to how the game is played. Conquest changed CivIII to the point where you almost had to relearn how to play. Warlords has almost no rule or gameplay changes.
Artemis Temple is not a Wonder in with a captial W
Great Wall does not move with the borders, despite that the effects do.
Great Generals are just not great. I was hoping for a superunit like the armies from before, but just got a lame unit with a few more promotions. Also, they appear way to slowly. I just played a 3 AI game and was at war almost 100% of the time and only got 2 before I won a domination game. Other great people are born much faster.
I would invite any comments or discussion on these points. My goal is too give others something to use when deciding whether they should spend the money.
Mike
Pros:
Graphics are actually better. (So what)
I like the UB concept.
The UU for Korea and Zula is great. I wonder if they were that good historically
Great Wall is very usefull on large and bigger maps.
University at Shankar is too powerfull if you own a state religion and spread it around. Which I always try to do.
More Scenerio (which are for hippies)
More resources. It seems to me that I have more resources than before. Could just be really good luck.
Capitulation (Speeds the end game) This is easily the best part of the game. If you generally play to Dom. wins and get tired of the mop up, this alone is worth the money
Cons:
UU for Vikings and Chartage is pitiful. A beserker should have a higher strength than it's counterpart, not just the lame ability to attack from the water. This is only useful if you are playing on islands.
Scenerios are for hippies. Why pay $25.00 for scenerios when you can make them or download them from others.
New leaders for some nations: Big deal, you have a new face to look at in diplomacy.
Water traffic/battles is still horrible. they had it right in SMAC, why did they go backwards.
The AI may actually be stupider (based on the four games I played). Why someone would go to war with a civilization that it can't reach puzzles me everytime. Plus scorced earth may be a good way to wear down or piss off an advisary, but not a way to win wars. While you burn my crops, I'll destroy your cities and ambush your crop burners
No real change to how the game is played. Conquest changed CivIII to the point where you almost had to relearn how to play. Warlords has almost no rule or gameplay changes.
Artemis Temple is not a Wonder in with a captial W
Great Wall does not move with the borders, despite that the effects do.
Great Generals are just not great. I was hoping for a superunit like the armies from before, but just got a lame unit with a few more promotions. Also, they appear way to slowly. I just played a 3 AI game and was at war almost 100% of the time and only got 2 before I won a domination game. Other great people are born much faster.
I would invite any comments or discussion on these points. My goal is too give others something to use when deciding whether they should spend the money.
Mike
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