I'm in the midst of another game as I try to gradually move up to tougher and tougher settings. This one is Noble/Marathon/Huge/Terra/11 AIs. Apologies if these have been asked before, but a few questions have arisen:
1. How the deuce does Religion work exactly? The "Change Religion" screen is not illuminative at all. I know that if I have a state religion, I'll get happiness and culture in the cities with that religion (and under certain civics, XP or a production bonus in those cities). Great.
What I don't understand is what I get from having the holy city for a particular religion. Are there special benefits to that city? What about other cities with the same religion? I seem to recall that if you have the holy city for a religion, all cities with the same religion provide you with one coin per turn. Is this correct?
What about if I capture a holy city - do I get the same benefits as if I had founded the religion itself? If I raze a holy city, what are the consequences?
2. One of my favourite tricks to maintain cash flow is to swap nonessential trade goods (e.g. sheep, fish) to AIs in return for a specified amount of cash per turn. Periodically, I'll review all my deals of this sort and where the AI's cash flow has increased, I'll cancel the deal and renew it at a higher cash flow (I once had the Incas paying me 30 g/turn for corn ).
Anyway, sometimes when I try to do this, I get the message "This deal cannot currently be canceled". Any ideas why? I'm not in a 10-turns-of-peace situation, which is the only other case I can think of where I get a diplomatic 'you can't do that' message.
3. Is there a thread about combat tactics, as opposed to strategy, out there? I'm familiar with the basics - stack mounted units with Axemen and Spears in order to stymie the rock/paper/scissors combat system, use catapults to bombard the defenses to 0% and then kamikaze them. But is there anything more in depth out there?
For example, I have been playing a lot with promotions and when to take them. When I build a new unit with 4 XP, I sometimes won't promote it right away. Instead, I'll wait until it gets close to combat and then promote it based on what's needed (e.g. Combat I for general use, City Raider I for assault). Also, occasionally it seems to make sense to avoid taking a promotion until after combat, as promotions have a healing effect. Naturally there's a risk to this, but (for example) if my War Elephant is attacking a Horse Archer, I probably don't need the promotion to win. Does anyone know any similar tricks?
4. Building science or wealth: Very rarely, I'll do this when I need a push to the next tech or am running a huge deficit. This trick seems very inefficient, because none of the usual multipliers (e.g. Market, Monastery) apply to the science/wealth produced - nevermind the fact that only half the the shields are converted, and the other half lost.
Anyways...
4a) When you need money, is it more efficient to start a wonder knowing that the AI will beat you to it, or to build wealth - i.e. how many of the shields you contribute to the wonder are converted to coins?
4b) I noticed that you can't chop-rush wealth - if you are building coins and cut down a forest, (half) the shields aren't added to your wealth - they're all held over until you start work on a unit or structure. If you chop to add to a wonder, and then lose the wonder race, are the shields you added via chopping lost, or are they converted to coins as well?
5. On the "Graph" screen, how is "Power" calculated? In my current game, Huanya Capac has what appears to be a 5% lead on me in power - even though I am up on him in points, 1262 to 673 (Hatty, my closest rival, has 793).
(This is somewhat important, because I just declared war on the Incas... )
I am second in soldiery on the demographics page... 357,000 to 371,000. Is this a straight unit count, or does "Power" also take unit strength into account?
6. If nobody particularly likes Huanya, and they're all pleased or better with me (#2 Hatty, #6 Saladin and #7 Frederick are all Friendly with me), how likely is it that they'll attack me while I'm busy mopping the floor with the Incan?
1. How the deuce does Religion work exactly? The "Change Religion" screen is not illuminative at all. I know that if I have a state religion, I'll get happiness and culture in the cities with that religion (and under certain civics, XP or a production bonus in those cities). Great.
What I don't understand is what I get from having the holy city for a particular religion. Are there special benefits to that city? What about other cities with the same religion? I seem to recall that if you have the holy city for a religion, all cities with the same religion provide you with one coin per turn. Is this correct?
What about if I capture a holy city - do I get the same benefits as if I had founded the religion itself? If I raze a holy city, what are the consequences?
2. One of my favourite tricks to maintain cash flow is to swap nonessential trade goods (e.g. sheep, fish) to AIs in return for a specified amount of cash per turn. Periodically, I'll review all my deals of this sort and where the AI's cash flow has increased, I'll cancel the deal and renew it at a higher cash flow (I once had the Incas paying me 30 g/turn for corn ).
Anyway, sometimes when I try to do this, I get the message "This deal cannot currently be canceled". Any ideas why? I'm not in a 10-turns-of-peace situation, which is the only other case I can think of where I get a diplomatic 'you can't do that' message.
3. Is there a thread about combat tactics, as opposed to strategy, out there? I'm familiar with the basics - stack mounted units with Axemen and Spears in order to stymie the rock/paper/scissors combat system, use catapults to bombard the defenses to 0% and then kamikaze them. But is there anything more in depth out there?
For example, I have been playing a lot with promotions and when to take them. When I build a new unit with 4 XP, I sometimes won't promote it right away. Instead, I'll wait until it gets close to combat and then promote it based on what's needed (e.g. Combat I for general use, City Raider I for assault). Also, occasionally it seems to make sense to avoid taking a promotion until after combat, as promotions have a healing effect. Naturally there's a risk to this, but (for example) if my War Elephant is attacking a Horse Archer, I probably don't need the promotion to win. Does anyone know any similar tricks?
4. Building science or wealth: Very rarely, I'll do this when I need a push to the next tech or am running a huge deficit. This trick seems very inefficient, because none of the usual multipliers (e.g. Market, Monastery) apply to the science/wealth produced - nevermind the fact that only half the the shields are converted, and the other half lost.
Anyways...
4a) When you need money, is it more efficient to start a wonder knowing that the AI will beat you to it, or to build wealth - i.e. how many of the shields you contribute to the wonder are converted to coins?
4b) I noticed that you can't chop-rush wealth - if you are building coins and cut down a forest, (half) the shields aren't added to your wealth - they're all held over until you start work on a unit or structure. If you chop to add to a wonder, and then lose the wonder race, are the shields you added via chopping lost, or are they converted to coins as well?
5. On the "Graph" screen, how is "Power" calculated? In my current game, Huanya Capac has what appears to be a 5% lead on me in power - even though I am up on him in points, 1262 to 673 (Hatty, my closest rival, has 793).
(This is somewhat important, because I just declared war on the Incas... )
I am second in soldiery on the demographics page... 357,000 to 371,000. Is this a straight unit count, or does "Power" also take unit strength into account?
6. If nobody particularly likes Huanya, and they're all pleased or better with me (#2 Hatty, #6 Saladin and #7 Frederick are all Friendly with me), how likely is it that they'll attack me while I'm busy mopping the floor with the Incan?
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