One of the more interesting additions to Warlords was the Great General. Over the months to come I'm sure we will see plenty of interesting discussions on the best way to spend your great general, various opening gambits for getting one, and so on. But what are your early thoughts on the utility of great general so far?
One strategy that I have found effective is to use your first Great General as a Warlord and give all the experience to just one unit. This will get it up to at least level five, and usually just a few points away from level six. I think if you are charismatic, it may take you directly to level six. This ensures you access to the heroic epic and west point for free, so long as you take good care of the unit and ensure it's survival. This way I can be sure to get heroic epic shortly after researching literature (which is more powerful than the military academy option that the GG offers).
If I do follow this approach, I typically find that using the Great Military Instructor for the second GG is usually not an attractive option since your first GG has ensured West Point. If you do have more than one killer production city, it can still be a good choice. Also, if you have West Point+military instructor+vassalage/theocracy/pentagon, you can start off with three promotions in that city! However, having a military academy in the same city as the heroic epic and west point can be extremely powerful and has been typically my preferred choice for the second GG.
I think that late-game GGs are best used as warlords since the military instructor/military academy options are most useful as long term investments. So to summarize, I like to use my first GG as a warlord, then use them as instructors/academies in the middle game, and warlords again in the late game. Of course, like all things in Civ IV, various circumstances may arise that would cause me to take a different path. What do you guys think? I haven't played as an Imperialist civ yet, and the strategy for GGs for those civs is likely to be entirely different.
One strategy that I have found effective is to use your first Great General as a Warlord and give all the experience to just one unit. This will get it up to at least level five, and usually just a few points away from level six. I think if you are charismatic, it may take you directly to level six. This ensures you access to the heroic epic and west point for free, so long as you take good care of the unit and ensure it's survival. This way I can be sure to get heroic epic shortly after researching literature (which is more powerful than the military academy option that the GG offers).
If I do follow this approach, I typically find that using the Great Military Instructor for the second GG is usually not an attractive option since your first GG has ensured West Point. If you do have more than one killer production city, it can still be a good choice. Also, if you have West Point+military instructor+vassalage/theocracy/pentagon, you can start off with three promotions in that city! However, having a military academy in the same city as the heroic epic and west point can be extremely powerful and has been typically my preferred choice for the second GG.
I think that late-game GGs are best used as warlords since the military instructor/military academy options are most useful as long term investments. So to summarize, I like to use my first GG as a warlord, then use them as instructors/academies in the middle game, and warlords again in the late game. Of course, like all things in Civ IV, various circumstances may arise that would cause me to take a different path. What do you guys think? I haven't played as an Imperialist civ yet, and the strategy for GGs for those civs is likely to be entirely different.
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