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GRRRR! Barbarians!

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  • GRRRR! Barbarians!

    I'm really getting the snot beaten out of me by the barbarians in warlords. I am losing game after game to multiple barbarian axemen coming out of nowhere... or hostile "goody" huts that pop out 6 barbarian warriors at the beginning of the game.

    I've tried building the Great Wall. But I can't beat the AIs to it, typically. I'm even playing at a level lower than I normally do...

    I'd hate to step down again, but man I'm sick of these guys!

  • #2
    Difficulty? Raging? I haven't noticed much change in the normal barbs at prince level, except that they seem to be a bit better at taking up defensive positions.
    - Dregor

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    • #3
      The great wall is a nice addition,
      as it keeps the barbs out of your territory
      Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
      Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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      • #4
        Originally posted by dregor
        Difficulty? Raging? I haven't noticed much change in the normal barbs at prince level, except that they seem to be a bit better at taking up defensive positions.
        They seem to ignore my sentries alot more than they did. If I had an Archer on a hill outside my borders, the barbs were pretty much guarenteed to go after it. But now they quite often ignore it and head straight for my cities.

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        • #5
          I've noticed the same - ignoring my units on hills and going straight for the irrigated corn field. In terms of gameplay though its makes it more challenging - i got frustrated but in a good way!

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          • #6
            Ive played a few regular games (partially) with Warloards, in 1 (set to regular prince) I noticed a huge jump in the number or barbarians from usaual, and the others were normal. I don't know why.

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            • #7
              Originally posted by Qwertqwert
              Ive played a few regular games (partially) with Warloards, in 1 (set to regular prince) I noticed a huge jump in the number or barbarians from usaual, and the others were normal. I don't know why.
              The "why" is usually where there is ample space for them to generate, with lack of other civs crowding them out. Barb cities like to settle in typical "good" locations, by resources or flood plains.

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              • #8
                I always play with normal (non-raging) barbarians. I can normally beat Prince easily, and hold my own (but lose eventually) in Monarch. But somehow in Warlords the increased barbarian intelligence/activity makes Monarch deadly for me and I am even having a hard time on Prince.

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                • #9
                  Originally posted by Jaybe

                  The "why" is usually where there is ample space for them to generate, with lack of other civs crowding them out. Barb cities like to settle in typical "good" locations, by resources or flood plains.
                  Especially strategic resources like horses or copper tend to attract barbarian cities (as long as they are located within unobserved terrain, of course)
                  Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                  Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                  • #10
                    I had a difficult game with barbs recently in Warlords. Same settings as I always used (not raging, for example), and I'd never before been hit so hard.

                    I chalked this up to the fact that I had developed my culture along the choke points in the north, blocking all the civs on my continent and leaving the south undeveloped for my future use--this allowed for lots of barb spawning.

                    My experience also made me a tiny bit disgruntled at the fact that barbs provide no Great General XPs. (See this thread: http://apolyton.net/forums//showthre...hreadid=155467)
                    One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
                    "Oh my God, what a fabulous room. Are all these your guitars?"

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                    • #11
                      I have noticed settler spam
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • #12
                        I have noticed some odd behavior from the barbarians on Monarch level that is definitely different from the way the barbs used to act. Now they tend to walk past sentries in good defensive positions, making killing them before they can pillage something important much harder. Also, on one or two occasions I have seen stacks of one or two barbs moving together, and sometimes they move through my territory and exit as if they were going to a different destination. Lastly, I have noticed in Warlords that there seem to be more huts with barbarian guards (usually an archer) than in Civ4.
                        "Cunnilingus and Psychiatry have brought us to this..."

                        Tony Soprano

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                        • #13
                          Originally posted by Proteus_MST
                          The great wall is a nice addition,
                          as it keeps the barbs out of your territory
                          I have actualy learned to hate the Great Wall.

                          The reason is that on Emperor difficulty on a Pangea, the great wall has typicaly been built by the A.I by the time I have found my third city. Not a change I could ever build it. It's an anoying wonder as well as it keep on spamming early engineers that the A.I tend to use to finish other early wonders.

                          Here the Pyramids actually becomes a problem.
                          The same A.I that builds the GW often builds the Pyramids also with the engineer they get from the walls. As pyramids also generates engineers, the city will now turn into a engineer-spammer forever spamming out more engineers.
                          Guess who get all the wonders?
                          GOWIEHOWIE! Uh...does that
                          even mean anything?

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                          • #14
                            I'm not sure if it was always this way, but on marathon, the barbarians are set at 400% while almost everything else is 300%, except golden age which is only 200%.

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                            • #15
                              I too have noticed increased barbarian activities. I am at the point where archery is now the first or second tech to go after.

                              I think this might be in response to the slingshots. Now you must protect your cities earlier, this gives one of the AI a chance to beat you to the Oracle, especially if they start out with a good early unit.

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