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Maximizing the imperialistic settler bonus.

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  • Maximizing the imperialistic settler bonus.

    The Imperialistic +50% bonus to settler production works for hammers only.

    Ie the progress each turn towards the settler is calculated as:
    (Hammers * 1.5) + Food

    Rather than:
    (Hammers + Food) * 1.5


    This means that in a city which only has food, imperialistic will not make a settler train faster. There are two ways to maximize this bonus:
    1) Improve mines, especially plains hill mines. Each PH mine becomes 6 hammers for purposes of training settlers (The governor is smart enough to work the hammer tiles).
    2) Whip the settler. Definitely the easiest and best way to turn food into settlers as the full +50% bonus is applied to whipping, as Imperialistic you can whip a settler for 2 pop (with 10+ hammers invested), or 3 pop with a lot of overflow (less than 10 hammers invested).

    In fact if you grow straight to size 4 and immediately whip a settler, you get the settler for as cheaply as 10 food/hammers + 50 food, in effect this is a +67% bonus.
    Once you have a Granary it's 10 food/hammers + 25 food, a whopping +185% bonus (that's over non-imperialistic, non-whipping).

    Note that if you try to pump out imp.settlers at maximum rate you'll quickly crash your economy, it is great for ninja'ing nice base spots though.

  • #2
    Would also be quite a useful trait for terra maps where there is a large landmass to be colonized in the mid game with astronomy.

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    • #3
      Trust Blake to find a whipping angle in the new trait.

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      • #4
        The Imperialistic +50% bonus to settler production works for hammers only
        ah that explains why Victoria (well me) isn't doing as well as expected - my settler factory being mainly flood plains and food.

        Make Imperialistic less fun than i imagined as a builder.

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