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A correct understanding of Guerilla rpomo.

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  • A correct understanding of Guerilla rpomo.

    I was reading the manual to Warlords (cause they won't let me play the game at work. Tools.) and I noticed it says:

    New Promotion: Guerilla III (requires Guerilla II) provides +25% bonus when attacking into hills.
    emphasis added

    If I understnad this right, Guerilla gives a bonus when attaking other units that are on hills, not when your unit is on a hill.

    That's a bit of a different bonus and makes a big difference in the Celts UU. Having hills not mean as much (or, eventually, anything at all) is a great bonus.

    Or am I missunderstanding something?

    Tom P.

  • #2
    Yeah it increases the power of the unit when attacking units which are on hills. To be honest I havn't played with it yet. The main problem is that you only get the +25% after spending 2 promotions, and they target will usually have a +25% defense bonus, so you spend 2 promotions (3 for non-celts) to get no effective strength boost... why not just wait for the unit to move onto flat land?
    However it'd be slightly more useful vs units with no defensive bonuses like siege and most mounted units - but the enemy just has to be smart enough to keep those units off the hills, or escort them with Guerillas.

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    • #3
      That's a little like comparing apples to oranges; you are spending 2 promos to get rid of the bonus the other guy is getting for being on a hill.

      And don't we allways recommend fortifying a unit on a forest hill for maximum effect. With this it's not as big an effect.

      Also, I don't know that I'd recommend going for GIII, I was just quoting the manual. My main point was that Guerilla is not as usless as I thought. There's many times I've been ready to fight and the other unit moves to a hill and I'm doomed, this mitigates that to a small degree.

      Tom P.

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      • #4
        On a highlands map, where there's often bottleneck hills, this could be extremely useful. But usually I think you'd just go around

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        • #5
          +25% situationally for 2 promotions? I think i'd rather have 2 combat promotions.

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          • #6
            Originally posted by Blake
            why not just wait for the unit to move onto flat land?
            What if they don't and be a complete pain?
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #7
              I suppose once you've run through the various city attack promotions it might be a handy direction to go in. The combat promotions would have to be preferable in almost all situations though I'd think.

              Perhaps if it was attacking into hills and city walls, so it continued to build the unit for city attack?
              www.neo-geo.com

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              • #8
                Originally posted by Urban Ranger


                What if they don't and be a complete pain?
                My guess is he means SP where the AI will always do something stupid if you give it enough time.

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                • #9
                  The main issue is probably city attack where they're on hills, although in those cases it'd be better to have given the unit three city attack promotinos anyway!

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                  • #10
                    Does any civ get City Raider I at the start? Would that be too unbalanced? What if I mod the Celts to start with CR I?

                    And Would I still modify the Dun?

                    Tom P.

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                    • #11
                      Why doesn't the Dun work as advertised. It does NOT give al Celtic units Guerilla one, only archers and scouts (at least in ancient times). Makes Celtic UU and UB really lame.
                      No matter where you go, there you are. - Buckaroo Banzai
                      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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