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  • #16
    The way to restore the red circles around ransomed cities is to edit the file CvEventManager.py. In the definition of onUnitSelected at line 630 or so three lines are commented out begiining with "for iplot in self.lCitiesRansomed:" Delete the comment marks (the # symbols before the three lines) and the red circles will reappear when loading a saved game.

    I think the treasures do not vanish when you have researched a new treasure. They are barbarian at start, and may be captured by other civilizations. I found a way to let them live somewhat longer by making their iCombat value 5 in the Civ4UnitInfos.xml file.

    Capturing treasures can be made somewhat more profitable by changing their value to 2500 at line 556 or so in CvEventManager.py.

    Another problem is the impossibility to build Norse missionaries. This problem can be overcome by editing Civ4CivilizationInfos for CIVILIZATION_VIKiNG and replacing the NONE under UNITCLASS_VI_NORSE_MISSIONARY by UNIT_VI_NORSE_MISSIONARY.
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