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Did Warlords 1.0 fix the whipping bug?

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  • Did Warlords 1.0 fix the whipping bug?

    (Edit: I meant to post this on the Warlords thread. Ooops. But I hope someone reading this thread reads this.)

    Details on the whip bug are found here. The thread's starter also created a fix by modifying the SDK for v1.61.

    I'm curious to know if this is fixed in Warlords. The easiest thing to do (for me ) is to ask someone who has Warlords to try the following.

    Using a civ with an organized leader (+100% to courthouses), start building a courthouse. You can use Worldbuilder to give yourself Code of Laws so you build it and Bronzeworking so you can switch to Slavery. Put hammers into it until you've got between 30 and 58 hammers invested in the courthouse.

    Then, whip it. How many carryover hammers do you have?

    Let's say you have 40 hammers invested. With the bug, your two pop--which should give you 2x(60+100%)=120H--will only give you 90H, and you will now have 130/120 hammers for the courthouse.

    If they've fixed it, you should have 160/120 hammers for the courthouse.

    Could someone with Warlords check this out? I'd just like to know! Thanks

  • #2
    I hope they did, but I suspect not yet.

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    • #3
      It is fixed in warlords .
      Also fixed is the zero-hammer whipping, you will now always be penalized if you poprush without investing any hammers first.
      And on epic speed whips even give 45 hammers (instead of 44).

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      • #4
        Thanks Blake. I still enjoyed using your fix in v1.61 though.

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        • #5
          Now they just need to nerf it.

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          • #6
            Blake, I wanna see you do horrible, evil things with the Aztecs.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #7
              Oddly enough the bonus on the Altar isn't that great. If you're whipping every 5 turns, what would you be whipping out? Jaguars, Axemen, or Spearmen, I imagine.
              Can you get both Iron Working and Code of Laws, AND build an altar, BEFORE spamming out your army with Mr.Reserach-impaired Monty? Well I can't...

              But it's cheaper, so that's all good .

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              • #8
                Blakes wants it all.

                The Aztecs and their Sacrifial Altar are plenty powerful - give them a try.
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #9
                  The altar is most useful when you are killing off pop at a faster rate than 2 pop every 10 turns. For example in a size 5ish city you need a food surplus of +3 - that's not at all hard to get, but bear in mind that the surplus remaining for *real* growth is very little - if you have a +4 surplus it would take 15 turns for growth, with a +5 surplus it would take 8 turns.

                  I'd say Altars are pretty useful within the following bounds:
                  3+ food with NO happiness influx (ie you can't grow).
                  5+ food with happiness influx (ie you're conquering new happiness resources, or hooking up calendar resources).

                  Bear in mind you'll probably tie up at least one 5+ surplus city with specialists. Also bear in mind that due to the food cost of whipping it's still better to work hill mines for production (the rush bug allowing 60h/pop has been nuked).
                  In the majority of my games I do get happiness influx and I don't get more than a few cities with high food surplus and no hills.
                  In practice the Altar is quite useful in high food cities with no hills and little benefit from specialists. It's great (and I mean GREAT!) for tiny islands where you'll have oodles of such cities.

                  It would've been EXTREMELY useful if the rush bug was still around since the 1 pop for 60 hammers was the most overpowered whip but very limited by happiness.
                  A thorough understanding of when NOT to whip is needed to understand the real benefit of the Altar and in CIVanilla it's ALWAYS worth whipping due to the bug. In Warlords (and bugfixed CIV) this is not the case. I should probably write a strategy article detailing this stuff but haven’t been previously motivated due to the whipping bug (ie previously When Not to Whip would've been an intellectual exercise only – “what if there was no whip bug”).

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                  • #10
                    I would like to see such an article, as it would save me a lot of time.

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                    • #11
                      Me too.
                      "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

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                      • #12
                        Habitual whippers!
                        You will soon feel the wrath of my myriad swordsmen!

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                        • #13
                          I have never whipped in any game of civ 4 EVER because I used to do it in civ 3 and it scared me so much I never thought of it again....

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                          • #14
                            I did it in AU 102-for the first time-Capac paid for his insolence!
                            "Dumb people are always blissfully unaware of how dumb they really are."
                            Check out my Blog!

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                            • #15
                              You must whip to ensure maximum productivity from your citizens.

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