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Undocumented Warlords Features

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  • #46
    Does anyone have seen modification in the A.I. behavior??
    (sea war, land war, etc...)
    bleh

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    • #47
      Great People points

      One change that I think is new to Warlords is that even after a Wonder expires, it will continue to generate Great People points. So the Great Library continues to help you get scientists even once it's no longer generating research points directly.


      I found it helped produce a better mix of great people in the modern era. A lot of the modern wonders produce artists & merchants, so in vanilla Civ IV, you'd often get those types of GP late in the game.

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      • #48
        warlords is compatible with blue marble. just reinstall blue marble after installing warlords and the warlords terrain will be replaced with the blue marble terrain.
        In a minute there is time
        For decisions and revisions which a minute will reverse.
        - T. S. Eliot

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        • #49
          Originally posted by jdchambe
          warlords is compatible with blue marble. just reinstall blue marble after installing warlords and the warlords terrain will be replaced with the blue marble terrain.
          Thank God. I was hoping to pick up Warlords this weekend if I can scrape up the money and find it cheap enough, but I was dreading going back to the default terrain.

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          • #50
            I confirm Blue Marble is compatible with Civ4 Warlords!

            Look at wich version you have right now; my version that was installed was 1.56(blue marble) so I was force to reinstall Blue Marble v2.01 two times before it was working.
            bleh

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            • #51
              I've came across the Solver review of Warlords after I posted the questions earlier in this thread.

              About wars and A.I.:
              cooolllll
              Wars in Warlords feel different. Possibly the most notable difference is that you are much more likely to experience wars which have more than 2 civs involved. It seems that the AI is now more willing to join an attack on a weaker enemy who already has a fight, particularly if said AI also gets something in return.
              Vassals, of course, get involved in any wars that their masters get involved in. This leads to bigger wars breaking out, particularly if you, as the human player, decide to stir things up a bit by declaring war on someone who is either a master or a vassal. Even without that, however, there’s the potential for more interesting things.
              No, I haven’t seen the AI reach domination yet, but with half of vassal’s land and population counting towards the master’s domination threshold, it’s certainly possible for the AI to at least come rather close.
              While modern world wars can be fun, I have to mention a weaker point that has, sadly, not been improved on in Warlords. I am talking about the AI and air units. The AI use of air units is fine – it will, if it has a sufficient air force, destroy numerous tile improvements, strike at incoming units, etc. The AI doesn’t know, however, about a blitzkrieg strategy that humans can, and often will, use.
              Gabung bersama DEPE4D situs Judi Online terpercaya di indonesia menyediakan sarana deposit pulsa dan e-money cukup 1 user id untuk semua permainan judi online.
              bleh

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              • #52
                CTRL-R (toggle resource icon view) does not work anymore in the city screen, as it did before Warlords.

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                • #53
                  F1 - the domestic advisor is much more useful now. You can select a city and change production or assign specialists from within this screen.

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                  • #54
                    Re: Great People points

                    Originally posted by drank
                    One change that I think is new to Warlords is that even after a Wonder expires, it will continue to generate Great People points. So the Great Library continues to help you get scientists even once it's no longer generating research points directly.
                    No, that came in with patch 1.61.

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                    • #55
                      One nice feature is, that a stack of troops no longer needs to be scrolled in the worldview, they are in rows...
                      I've allways wanted to play "Russ Meyer's Civilization"

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                      • #56
                        Circumnavigating the world seems to require a contiguous route now, not just overlapping of longitudinal exploration. (EDIT: Incorrect)

                        ADDITION: Explorer with Woodsman II promotion still only moves 2 woods/jungle tiles. Design decision or bug?
                        Last edited by Jaybe; August 11, 2006, 20:46.

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                        • #57
                          I think that was delibrate.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • #58
                            I second that.

                            AFAIK within the unit info for explorers it is written, that the terrain modifiers aren´t taken into account for its movement.
                            Therefore I think that this is used both ways, i.e. the terrain isn´t seen by an explorer as woods/jungles/hills for movement penalties, but it also isn´t seen as woods/jungles/hills for movement boni.
                            Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                            Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                            • #59
                              Benefits of a river (defence, city frsh water access, +1 gold, flood plains on desert) have been extended to new tiles.

                              If a river mouth is at a point shared by three land tiles and one coast/lake tile, previously only two tiles got the benefit, now all three land tiles get the benefit.
                              Last edited by Thedrin; July 31, 2006, 06:07.
                              LandMasses Version 3 Now Available since 18/05/2008.

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                              • #60
                                When you build Culture you now get 100% hammers to culture conversion. I did not check to see if the same is true for research or gold but I imagine it would be. Makes it easier to ge that first culture bump on fresh new cities post music!

                                One thing I did notice is that the AI is still kinda dumb when defending cities. They will still move out units from a city that is under threat from a large stack.

                                When you capture a city with a military academy in it you get to keep it (just like the science one.) Happened to me twice! I did not see any cities with settled warlords so I don't know if they stick or not.

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