Originally posted by Blake
ChITty, it's simple, the Noble AI's are better players than you!
If you want a quick hint:
In the city screen, there's these 5 maximize buttons. You want to set EVERY city to "Maximize Food, Maximise Production, Maximize Commerce". This doesn't do anything magical, but it does force the governor to assign the workforce to the best tiles - you might think that would be his default behaivour, but no, it isn't. Basically by default he's a moron and doesn't care if the city doesn't grow, he'll be happy to let a city with a happy cap of 8 to stay at size 3, growth in 20 turns... "Maximize Everything" forces him to emphasize growth, so cities will QUICKLY grow to their caps and thus be like twice as productive. You'll have to adapt to the faster growth - more workers to improve tiles, more whipping to kill off surplus population, more assigning of specialists. If you can then balance your (maximized productivity) empire to have most worked tiles improved at all times and very little unhappyness then you'll be well on the way to economic mastery. The AI can NOT do this, it uses default moron governor settings and it can barely improve its terrain.
ChITty, it's simple, the Noble AI's are better players than you!
If you want a quick hint:
In the city screen, there's these 5 maximize buttons. You want to set EVERY city to "Maximize Food, Maximise Production, Maximize Commerce". This doesn't do anything magical, but it does force the governor to assign the workforce to the best tiles - you might think that would be his default behaivour, but no, it isn't. Basically by default he's a moron and doesn't care if the city doesn't grow, he'll be happy to let a city with a happy cap of 8 to stay at size 3, growth in 20 turns... "Maximize Everything" forces him to emphasize growth, so cities will QUICKLY grow to their caps and thus be like twice as productive. You'll have to adapt to the faster growth - more workers to improve tiles, more whipping to kill off surplus population, more assigning of specialists. If you can then balance your (maximized productivity) empire to have most worked tiles improved at all times and very little unhappyness then you'll be well on the way to economic mastery. The AI can NOT do this, it uses default moron governor settings and it can barely improve its terrain.
Maybe as time has progressed and I've gone from having a ton of free time to tinker with every tile and city in previous Civs, to having much less gaming time and needed patience to tinker around in an ever increasing micro-management game.
Even with that though, giving AI's the ability to make massive armies to make them challenging seems like lazy AI game design.
Comment