Civil Service can be discovered with a Great Merchant, if you head along the top branch towards Code of Laws.
The most direct way is using the Great Lighthouse to get the Great Merchant, but the snag is that you can't get Bronze Working without needing Metal Casting too, as the Gt Merch will take MC. This may not be too bad for Industrial Civs, who can throw up a Forge and Colossus quickly to help with the Gt Merchant points, but MC is an expensive tech, and the beeline needs to get Maths, Currency and CoL.
So this strat is probably best suited to island maps, where bronze is not so essential early on for survival, and perhaps for either Phi, Ind or Fin civs. Phi is nice for a faster GM, Fin to drive the tech rate through Maths, Currency & CoL, and Ind perhaps for a Great Lighthouse + Colossus version.
via Lighthouse you need :
Mining
Agriculture
Fishing
Sailing
Masonary
Pottery
Writing
Maths
Currency
Code of Laws
but *not* Bronze Working, unless you want Metal Casting too.
It can be done with the Colossus as well, or perhaps even instead of. Two wonders might make enough for two Gt Merchants, one of whom can get CoL.
The advantage of the direct route is that there is a chance (perhaps only sub-Monarch) of bagging CoL before the AI. Research can be speeded up with scientists in a different city to the Lighthouse build, but don't let a Great Scientist pop out before the Merchant is ready. Having a Great Scientist soon after to make an Academy in the Bureau capital is obviously an incentive to speed up research this way.
What I like about this beeline is that it skips the whole religious block entirely. No Oracle, no Prophets - the only thing that has to be done before the AI is build the Lighthouse - and that should be do-able even on Monarch. You can even research Masonary, in fact you have to for the Lighthouse, so this route is Pyramid-friendly, unlike most Gt Person slingshots.
The most direct way is using the Great Lighthouse to get the Great Merchant, but the snag is that you can't get Bronze Working without needing Metal Casting too, as the Gt Merch will take MC. This may not be too bad for Industrial Civs, who can throw up a Forge and Colossus quickly to help with the Gt Merchant points, but MC is an expensive tech, and the beeline needs to get Maths, Currency and CoL.
So this strat is probably best suited to island maps, where bronze is not so essential early on for survival, and perhaps for either Phi, Ind or Fin civs. Phi is nice for a faster GM, Fin to drive the tech rate through Maths, Currency & CoL, and Ind perhaps for a Great Lighthouse + Colossus version.
via Lighthouse you need :
Mining
Agriculture
Fishing
Sailing
Masonary
Pottery
Writing
Maths
Currency
Code of Laws
but *not* Bronze Working, unless you want Metal Casting too.
It can be done with the Colossus as well, or perhaps even instead of. Two wonders might make enough for two Gt Merchants, one of whom can get CoL.
The advantage of the direct route is that there is a chance (perhaps only sub-Monarch) of bagging CoL before the AI. Research can be speeded up with scientists in a different city to the Lighthouse build, but don't let a Great Scientist pop out before the Merchant is ready. Having a Great Scientist soon after to make an Academy in the Bureau capital is obviously an incentive to speed up research this way.
What I like about this beeline is that it skips the whole religious block entirely. No Oracle, no Prophets - the only thing that has to be done before the AI is build the Lighthouse - and that should be do-able even on Monarch. You can even research Masonary, in fact you have to for the Lighthouse, so this route is Pyramid-friendly, unlike most Gt Person slingshots.
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