Originally posted by padillah
@alms66:
I'm with you except for the growing culture. As soon as it has groth it can be used to extend borders and that's not what this unit should be for.
Give it 1 point of culture just to establish itself and leave it at that. Everything else you said is fine by me.
@alms66:
I'm with you except for the growing culture. As soon as it has groth it can be used to extend borders and that's not what this unit should be for.
Give it 1 point of culture just to establish itself and leave it at that. Everything else you said is fine by me.
A few more notes:
I also think that colonies should act as though they had a harbor (that is they automatically link to water trade routes), since if implemented as I said, you can't build anything there forcing you to go out and build a city on a 1-tile island just to grab the resource there.
Colonies could cost maintenece as cities do, though much less. They could also be limited in number, to say no more than half the number of cities you have, so that you don't just build a few cities and a hundred colonies - they're not meant to be replacements for cities afterall.
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