The Warlords XP seems focused on, well, warlords, and there's nothing wrong with that. But while Civ is a largely militaristic game, there are other aspects of military struggle that can (and should) be explored.
A Cold War XP can include:
1) M.A.D.
2) Increased diplomacy
2a) Coordinated attacks with allies (a la SMAC)
2b) Negotiate with/bribe civs to affect a vote (a la SMAC)
3) Increased UN functions
3a) Censure (rogue nations penalized if enough votes)
3b) Atrocities (nukes, razing, can lead to censure)
3c) Peacekeeping missions?
4) Increased spy functions(!!!!)
4a) Sabotage of existing city buildings (high cost, high risk, maybe not destroy, but neutralize benefits for x turns)
4b) Assassination/defection of great person
4c) Plant evidence to blame other civs
5) War via vassal states
Just looking at the actual Cold War, the US and USSR had a protracted ideological conflict in which both nations never fought directly, but did so via proxies, espionage, diplomacy, etc.
To me, that's much more interesting than merely throwing infantry at each other.
Food for thought.
A Cold War XP can include:
1) M.A.D.
2) Increased diplomacy
2a) Coordinated attacks with allies (a la SMAC)
2b) Negotiate with/bribe civs to affect a vote (a la SMAC)
3) Increased UN functions
3a) Censure (rogue nations penalized if enough votes)
3b) Atrocities (nukes, razing, can lead to censure)
3c) Peacekeeping missions?
4) Increased spy functions(!!!!)
4a) Sabotage of existing city buildings (high cost, high risk, maybe not destroy, but neutralize benefits for x turns)
4b) Assassination/defection of great person
4c) Plant evidence to blame other civs
5) War via vassal states
Just looking at the actual Cold War, the US and USSR had a protracted ideological conflict in which both nations never fought directly, but did so via proxies, espionage, diplomacy, etc.
To me, that's much more interesting than merely throwing infantry at each other.
Food for thought.
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