Emphasize hammers for builds except for the food specials which permit specialists. With enough merchants in rapidly growing cities, you can run research at 100 per cent almost all the way to drama. In that timeframe you'll need 10 % culture and 10 % economy. Light bulb with all but great merchants (of which you should get several). With them go for distant big cities to pay for necessary unit upgrades.
Be aggrssive enough to take all the luxury resources you can for trade and for the money. Expand at the edge and on the coast, fill in later. The coastal cities will make you rich, the luxury resources will make you happy -- health is an issue at Noble and above, not one I can always solve satisfactorly without just ripping folks off productive squares to slow or stop growth.
I don't always win, but I stay in the race so that a run for the internet brings me back in line. I usually go for a Space Race win, but try, through trade to have positive relations, to keep the UN in my pocket just in case. Also, if one of the AIs starts to break away, I buy allies and we go kick their *ss.
Be aggrssive enough to take all the luxury resources you can for trade and for the money. Expand at the edge and on the coast, fill in later. The coastal cities will make you rich, the luxury resources will make you happy -- health is an issue at Noble and above, not one I can always solve satisfactorly without just ripping folks off productive squares to slow or stop growth.
I don't always win, but I stay in the race so that a run for the internet brings me back in line. I usually go for a Space Race win, but try, through trade to have positive relations, to keep the UN in my pocket just in case. Also, if one of the AIs starts to break away, I buy allies and we go kick their *ss.
Comment