In Civ2, the resources generated by the tile a city occupied depended on the base terrain type, plus irrigation if it was possible.
Ever since SMAC, however, the city square resources have been fixed at 2 food, 1 production, 1 trade (not counting bonus resources or rivers).
I liked the old system, as it made choosing a city's location that bit more strategic (do you build on a mountain for the 3x defensive bonus, even though you will only get 1 Food* from the city?)
I suppose one could argue that you couldn't farm in the same place a city was built, but given the area a tile represents, I don't think it would be unreasonable. (Besides, where does the +2 food in a desert city come from?)
Does anyone else think this would be a good idea?
* Mountains could not actually be irrigated, but in the rules.txt file, the were set to give +1 food if they were, so the city square was treated as if it was irrigated. Glaciers could not be irrigated, and there was no irrigation bonus, so the city square was treated as if mined).
Ever since SMAC, however, the city square resources have been fixed at 2 food, 1 production, 1 trade (not counting bonus resources or rivers).
I liked the old system, as it made choosing a city's location that bit more strategic (do you build on a mountain for the 3x defensive bonus, even though you will only get 1 Food* from the city?)
I suppose one could argue that you couldn't farm in the same place a city was built, but given the area a tile represents, I don't think it would be unreasonable. (Besides, where does the +2 food in a desert city come from?)
Does anyone else think this would be a good idea?
* Mountains could not actually be irrigated, but in the rules.txt file, the were set to give +1 food if they were, so the city square was treated as if it was irrigated. Glaciers could not be irrigated, and there was no irrigation bonus, so the city square was treated as if mined).
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